ARMY LIST: Death Guard “Triple Vindie” – 2000pt
This post is part of a series of recommended army lists. It will document an entire list, with a short tactical summary and related notes.
Army List – 2000pts
1 Chaos Lord (HQ) @ 190 Pts
-Deamon Weapon-Plague Bringer
-Mark of Nurgle
-Bike (represented by his trusty Boar)
-Melta Bombs
-Personal Icon
9 Plague Marines(Troops) @ 325 Pts
Meltagun (x1), Flamer (x1)
-Personal Icon
1 Plague Champion @ [63] Pts
-PowerFist (x1)
1 Chaos Rhino @ [35] Pts
9 Plague Marines(Troops) @ 325 Pts
Meltagun (x1), Flamer (x1)
-Personal Icon
1 Plague Champion @ [63] Pts
-PowerFist (x1)
1 Chaos Rhino @ [35] Pts
9 Plague Marines(Troops) @ 335 Pts
Meltagun (x2)
-Personal Icon
1 Plague Champion @ [63] Pts
-PowerFist (x1)
1 Chaos Rhino @ [35] Pts
6 Lesser Deamons (Troops) @ 78 Pts
6 Lesser Deamons (Troops) @ 78 Pts
6 Lesser Deamons (Troops) @ 78 Pts
6 Lesser Deamons (Troops) @ 78 Pts
6 Lesser Deamons (Troops) @ 78 Pts
1 Chaos Vindicator (Heavy Support) @ 145 Pts
-Daemonic Possession
1 Chaos Vindicator (Heavy Support) @ 145 Pts
-Daemonic Possession
1 Chaos Vindicator (Heavy Support) @ 145 Pts
-Daemonic Possession
Models in Army: 67
Scoring Units in Army: 11
Summary
This is my newest “pure” Death Guard list made with the new Codex:CSM. It is built on the foundation of my combat doctrines learned from using Death Guard in 4th, and has been adapted to the newest codex.
What we have here is a strong mounted infantry core, backed up with a good number of lesser daemons. Three Vindicators exist for dealing with heavy enemy elements, and for drawing fire off of the advancing infantry.
The scoring unit count is good (an especially tricky task for an army whose “core footsoldier” costs 23pts per model), and it has good approach abilities.
The army is fundamentally mounted and protected from the worst of Lash armies. Its real strength comes from the 30 Plague Marine Infantry whose special weapons have been picked to add target flexibility without limiting their assault role.
The army will draw down the lessor daemons upon itself in turns 2-3 and throw them into assault to shut down the worst of enemy shooting, to further cover the Plague Marine’s advance into HtH.
The Biker lord is a squad killer and his mobility, ability to pull down lessor daemons to support him, and his T:6(4) is quite a threat. He stands an excellent chance of making combat by turn 1 or 2 at the latest.
Finally the 3 Vindicators with their Daemonic Possession can provide a horrible fire magnet, and can force many armies to “hunker down” in cover for protection, making the approach to assault that much easier.
With 6 vehicles, there are multiple opportunities for “scab” style offensive or defensive formations that can be useful in a variety of missions to better defend the infantry or hold objectives.
As a final note to the dedicated Death Guard players… take a close look at my 6-man Lesser Deamon packs and note they are composed of 4 Plaguebearer models and 2 Nurgling models. That is done for a specific purpose you will uncover after thinking about it for a minute.
-OK… enough torture… Look at this illustration for the reason the Lessers are organized as such. Its a minor advantage, but I’ll take that extra 3/4 inch of charge range if I can get it. The army is built around assault so I’m pushing for every advantage I can get in that arena, and I wanted to give you guys a concrete example of the little advantages you can sprinkle throughout an army with modelling options if you put your mind to it. Over the course of several games, these little things can add up.
To all my XIVth Legion fellows out there in the world… good hunting and may Grandfather Nurgle protect you!