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WFB: New Orcs and Goblins Armybook First Thoughts

3 Minute Read
Feb 22 2011
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Hello BoLS Nation! Wiley One here with my first thoughts on the newest book set to release for Warhammer Fantasy, Orcs and Goblins. This article is going to be the first of many, I’m sure, taking you, the reader, through the book step by step.


I wanted to start this whole thing off with an overview, and we can proceed to delve into the various more intricate aspects of the book itself. Away we go!!!!!

8th Edition has been in full swing for over six months now, and here comes Games Workshop with an excellent idea: releasing a new book for one of the most fan favored armies around, the Orcs and Goblins. Well, to say the least, I was excited. I was all worked up, hoping some of the wonky mechanics of old would see changes. I hoped for point reductions all around to make them a true 8th Edition army book. I was also looking forward to all the new models they might receive. That being said, here it comes!!!!!
DRUM ROLL PLEASE!!!!!

MEHHHHH……………………………………………….

Sad panda times for all of our hopes and dreams for what could have been the savior of 8th Edition. I guess that’s what happens when I put all of my hopes and dreams eggs in one basket, and expect the Orcs and Goblins to deliver them unscathed. It’s not that the book is awful (it’s not), however, the book is not markedly better than it was and in some areas has taken a turn for the worse.

The Basics
The O&G still have low leadership all around. There have been some point reductions and some point increases. From my scouring of the book it appears to me that the points haven’t really changed enough to make them a top-tier competitive 8th Edition army. Don’t get me wrong, you can easily field an army. I think most of the problems with the book lie in the fact that it has lost so much of its diversity when trying to make a solid competitive list. With only 8 Magic items, five items and three banners rather, the book looks like it may only produce one or two lists that could be considered truly competitive.

I think that is what bugs me the most about the book. It can only produce cookie cutter armies, for taking to GT’s and the like. Sure, we can all make lists for fun or local tournies out of the book and there are loads of those available, but if I am going to spend time and money on purchasing and painting the army it would be nice to have a goal other than the fluff bunny award at an Indy GT.

A couple of the biggest losses in the book are the ability to move by calling the Waaagh, or casting the Waaagh spell from the old book. I think had those couple of things remained untouched or changed mildly the book could have possibly stood a chance. But as the book stands right now, after a few test games, I’m getting some hairs on the back of my neck standing up that last did that when the Beastmen book arrived. I don’t like army books on the shelf that you own just to read and know what the army can and can’t do in a given game. I’ll have a lot more to talk about Orcs&Goblins in the days ahead, but lets just say I have this funny feeling there is a LOT riding on that just announced Tomb Kings book.

Have you seen the new book yet? What are your thoughts? Will you buy any of the new models to play? Or just to paint them? What are your opinions on the new books appearance and hard back? Let us know in the comments and make yourselves heard.

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