The Mother of All Space Marine Rumor Roundups
The Emperor’s Champion has done a grand service for the community. He has collated every rumor scrap from everywhere into the following exhaustive document. Enjoy.
BIG GIANT MARINE COMPILATION
WARGEAR:
CHAPTER RELICS:
- There are 6 different ones.
- Two swords, one Bolter, set of armor, one Storm Shield and one banner
- They range from 25pts to 65pts.
- One Chapter Relic grants a 6+ Invulnerable Save. (It’s unclear who benefits from the Save generated by the Relic)
NEW WEAPONS:
- Graviton weapons – Have the*Concussive special rule, but are not Blast weapons.
- Hunter Multi-Launcher (or whatever it is now called) -*S:7 AP:2 Heavy1, Armorbane
- Stalker’s anti-aircraft guns – S:7 AP:? Heavy4
- Siege Drills – S:9 AP:2 Melee, Specialist Weapon, Armorbane
CHAPTER TRAITS & SPECIAL CHARACTERS:
ULTRAMARINES CHAPTER TRAITS:
- Ultramarines armies may choose 1 of the following three doctrines:
- Tactical -*The Tactical detachment re-rolls ones, unless they’re Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
- Assault -*The Assault detachment re-rolls charge ranges, unless they’re Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
- Devastator – The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they’re Devastators, in which case they gain Relentless (as long as they’re not disembarking from a transport in the Movement Phase).
[/*]
MARNEUS CALGAR:
- Is now 275pts
- Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
- Marneus Calgar can take three Warlord traits.
- The Armour Of Antilochus – his Terminator Armor – does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.
VARRO TIGURIUS:
- Tigurius is Mastery Level 3.
- He*knows all Psychic Disciplines.
- He can re-roll his dice when determining his psychic powers.
- He can re-roll Reserves rolls(even successful ones).
- The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.
ORTAN CASSIUS:
- 5 points more expensive.
CATO SICARIUS:
- 15 points cheaper.
TORIAS TELION:
- Telion has the same points cost.
- Updated with sniper rules for 6th Edition.
ANTARO CHRONUS:
- Chronus is cheaper.
- He increases the BS of his tank by +1.
*
*
SALAMANDER CHAPTER TRAITS:
- Get to re-roll any failed Armor Saves from flame based weapons.*(Flamers, Meltas, etc, as per page 56 of the Rulebook)
- Their flame weapons*(Flamers, Meltas, etc, as per page 56 of the Rulebook)*get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
- Any Character gets to Mastercraft one weapon for free.
VULKAN HE’STAN:
- Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
- Otherwise essentially the same.
*
*
RAVEN GUARD CHAPTER TRAITS:
- They all get the Stealth USR.
- They get the ability to use their Jump Packs in the Movement and Assault Phase.
KAYVAAN SHRIKE:
- Shrike can only Infiltrate with Jump Infantry.
- ????
*
*
WHITE SCARS CHAPTER TRAITS:
- +1 to Jink saves
- Autopass Dangerous Terrain tests
- +1 to Hammer Of Wrath attacks
- All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.
KOR’SARRO KAHN:
- Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
- Moondraken inflicts D3 Hammer Of Wrath hits.
*
*
IMPERIAL FISTS CHAPTER TRAITS:
- Bolter Drill – All Imperial Fists reroll ‘1s’ to hit with standard Bolters.
- Devastators*and Centurions have the*Tank Hunters*USR and gain +1 on the Building Damage Table.
DARNATH LYSANDER:
- Costs +30pts more
- Has the Eternal Warrior USR.
- Units within 12″ re-roll failed Morale and Pinning Tests.
PEDRO KANTOR:
- Pedro Kantor makes Sternguard Veteran Squads into Scoring units.
*
*
IRON HANDS CHAPTER TRAITS:
- All Iron Hands have the Feel No Pain USR on a 6+.
- All Characters and vehicles have the It Will Not Die USR.
- Iron Hands get a 1+ to Blessing Of The Omnissiah
*
*
BLACK TEMPLARS CHAPTER TRAITS:
- A Black Templars army may choose one of the following:
- “Accept any Challenge, No Matter what the Odds” -*Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you’re in challenges.
- “Crusaders” – Gain the*Adamantium Will and Crusader USR’s.
- The Black Templars retain their current Ally Matrix.
- The Black Templars may not take Librarians.
- Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
- Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
- A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).
HELBRECHT:
- Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR’s for an Assault Phase.
- May take a unit of Honor Guard.
GRIMAULDUS:
- Grants the Zealot USR to any unit he joins.
- If a unit is within 6″ of Grimauldus’ Servitors, they gain a 6+ Invulnerable Save.
- Grimauldus has the*It will not Die*USR.
- He has Wounds:3 and Attacks:3
THE EMPEROR’S CHAMPION:
- The Black Sword (one-handed stance) – S:4 AP:2 Melee, Mastercrafted
- The Black Sword (two-handed stance) – S:6 AP:2 Melee, Mastercrafted, Two-Handed
- The Armour Of Faith – Grants The Emperor’s Champion a 2+ Armor Save and a 4+ Invulnerable Save.
- The Emperor’s Champion is an HQ choice and DOES take up an HQ slot.
- He may be the Warlord.
- The Emperor’s Champion has Initiative:5 and Attacks:2 (not counting weapons).
*
*
HQ UNITS:
*
CHAPTER MASTER:
- Now has Attacks:4 and Wounds:4.
- Still has Orbital Bombardment.
CAPTAIN:
- Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.
CHAPLAIN:
- There is only one level of Chaplain.
- Now has Attacks:2 and Wounds:2.
- Chaplain grants Zealot to any squad he joins.
LIBRARIAN:
- ?
MASTER OF THE FORGE:
- Now has the*It Will Not Die USR.
HONOR GUARD:
- Cheaper.
COMMAND SQUADS:
- Can have Bikes
- Cannot have Jump Packs
- Cannot have Terminator Armor
ELITES UNITS:
*
STERNGUARD VETERANS:
- 3 points cheaper per Marine.
- Access to Graviton weapons.
TACTICAL TERMINATORS/ASSAULT TERMINATORS:
- Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
- There is no way to make Terminators into Troops choices or Scoring units.
TECHMARINES:
- No news to report.
ASSAULT CENTURIONS:
WS:4 BS:4*S:5*T:5*W:2*I:4*Ld:8/9*Sv:2+*InvSv: –
*
Unit Size: 3 – 190pts
– May purchase up to 3 additional Centurions for 60pts each
*
Standard equipment:
– Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
– Twin-Linked Flamers
– Ironclad Assault Launcher
*
Weapon Upgrades: *(ALL UPGRADES COST BETWEEN 10-20pts)
– Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
– Ironclad Assault Launcher may be upgraded to Hurricane Bolters
*
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
– Can purchase Omniscope which gives Night Fight and Split Fire special rules.
*
Dedicated Transport:
– They can select a Land Raider as a dedicated transport.
*
Special Rules:
– Move Through Cover
– Slow and Purposeful
– Decimator Protocols(Can fire up to two weapons in each shooting phase)
– Very Bulky
– Chapter Tactics
– And They Shall Know No Fear
*
DREADNOUGHT:
- No news to report.
VENERABLE DREADNOUGHT:
- No news to report.
IRONCLAD DREADNOUGHT:
- No news to report.
TROOPS UNITS:
TACTICAL SQUADS:
- 2 points cheaper per Marine (14pts each).
- Access to a Graviton Rifle as a Special Weapon option.
SCOUT SQUADS:
- 2 points cheaper per Scout.
- May take Land Speeder Storms as Dedicated Transports.
FAST ATTACK UNITS:
*
VANGUARD VETERANS:
- Heroic Intervention:*Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
- They CANNOT charge after Deep Striking anymore.
- 1 point cheaper per Marine.[/*]
- Jump Pack upgrade is 7 points cheaper per Marine.
BIKE SQUADS:
- 4 points cheaper per Marine.
ATTACK BIKES:
- Possibly 4 points cheaper.
SCOUT BIKES:
- No news to report.
HEAVY SUPPORT UNITS:
*
DEVASTATOR SQUADS:
- 2 points cheaper per Marine.
DEVASTATOR CENTURIONS:
WS:4 BS:4*S:5*T:5*W:2*I:4*Ld:8/9*Sv:2+*InvSv: –
*
Unit Size: 3 – 190pts
– May purchase up to 3 additional Centurions for 60pts each
*
Standard equipment:
– Twin-linked Heavy Bolters and Hurricane Bolters
*
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
– Hurricane Bolters can be upgraded to Missile Launchers
– Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
– Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp
*
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
– Can purchase Omniscope which gives Night Fight and Split Fire special rules.
*
Dedicated Transport:
– They can select a Land Raider as a dedicated transport.
*
Special Rules:
– Slow and Purposeful
– Decimator Protocols(Can fire up to two weapons in each shooting phase)
– Very Bulky
– Chapter Tactics
– And They Shall Know No Fear
*
THUNDERFIRE CANNONS:
- Unchanged in rules and points cost.
VEHICLES:
*
RHINOS/RAZORBACKS:
- No news to report.
DROP PODS:
- Transport capacity has dropped back down to 10.
STORMRAVEN:
- Same point cost.
STORMTALON:
- No news to report.
LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:
- No news to report.
LAND SPEEDER STORM:
- The Land Speeder Storm is now a Dedicated Transport for Scouts.
PREDATOR DESTRUCTOR/ANNIHILATOR:
- Cheaper.
VINDICATOR SIEGE TANK:
- No news to report.
WHIRLWIND ARTILLERY TANK:
- No news to report.
STALKER ANTI-AIR TANK:
- AV 12/12/10
- S:7 AP:? Heavy4
- Does NOT have Interceptor.
HUNTER*ANTI-AIR TANK:
- AV 12/12/10
- S:7 AP:2 Heavy1, Armorbane
- Does NOT have*Interceptor.
LAND RAIDER:
- Passenger Capacity – 10
LAND RAIDER REDEEMER:
- Passenger Capacity – 12
LAND RAIDER CRUSADER:
- Passenger Capacity – 16