40K: Primarch Rules!!!
Here are rules for 4 legends, Ferrus Manus, Curze, Vulkan, Lorgar!!! Behold the fury of the primarchs!
Ferrus Manus
WS7 BS6 S7 T7 W6 I5 A4 Ld10 Sv2+/3+
Wargear:
Medusan Carapace: 2+ armour save 3+ invulnerable save
Incorporates nuncio vox and servo arm , may choose to fire any two of the following in shooting phase-
plasma blaster , graviton gun , grenade harness ( unlimited usage ) , heavy flamer
Forgebreaker: range – melee , str x2 , ap 1 , melee , Concussive , Strikedown
(if using him in the campaign , he no longer has Forgebreaker , since Fulgrim stole it , if so his points cost is reduced to [REDACTED] )
Special Rules:
Primarch – ( Independant character , Master of the Legion , Eternal Warrior , Fear , Adamantium Will , Fleet , Fearless , It Will Not Die )
Sire of the Iron Hands – Ferrus Manus has Relentless and Smash special rules ( the latter may be used in conjunction with any of his close combat weapons or attacks) and shooting attacks against him suffer a -1 penalty to their strength.
All models with the special rule legiones astartes ( Iron Hands ) in an army containing Ferrus Manus gain the Feel no Pain ( 6+ ) special rule (unless they already possess a superior version of this rule ).
Master of Mechanisms: possesses Battlesmith special rule and passes repair rolls on a 3+ in addition , any vehicle with at least one armour facing of 13 in a primary detachment containing Ferrus Manus gain the ‘ It Will Not Die ‘ special rule
Very Bulky
Konrad Curze
WS8 BS6 S6 T6 I7 A5 Ld10 Sv 2+ /4+
Wargear:
The Nightmare Mantle: provides 2+ armour save and 4+ invulnerable save , grants Hit and Run , and Hammer of Wrath special rules (inflicting d3 HoW hits instead of the usual one)
Mercy and Forgiveness: ( lightning claws )
range- melee str – as user ap – 2 melee , Shred , Specialist Weapon , Murderous Strike , Paired ( + 1 attack )
The Widowmakers: ( throwing knives )
Widowmaker volley R:12″ S:4 AP:5 Assault 3 , Lethal Precision ( precision strike on 4+ , to wound rolls of 6 ignore armour AND invulnerable saves )
Special Rules:
Primarch – ( Independant character , Master of the Legion , Eternal Warrior , Fear , Adamantium Will , Fleet , Fearless , It Will Not Die ))
Sire of the Night Lords – Acute Senses , Night Vision. May always elect to have the first turn in any game use night fighting rule. A Night Lords force containing Konrad Curze gains the Fear special rule for any unit with the legiones astartes ( Night Lords ) special rule. Any afflicted units that already have the Fear special rule now impose a -1 penalty on the leadership of any enemy unit testing for fear against them.
The King of Terrors – Fear tests taken against him are subject to a – 3 penalty. In addition , should he be part of an assault where any enemy unit is destroyed outright, all enemy units subject to fear within 12 ” and with line of sight to the combat must take an immediate morale check or fall back
Shrouded, Stealth, Bulky
Vulkan
WS7 BS5 S7 T7 I5 A4 Ld10 Sv2+/3+
Wargear:
The Draken Scale – 2+ armour save , 3+ invulnerable save , halves the strength of any flamer , fusion , volkite, melta, or plasma weaponry used against him.
Dawnbringer – range – melee S10 AP1 melee , Two-handed , Concussive , Armourbane , Instant Death , Earthshatter
(Earthshatter – instead of attacking normally , place a blast template ( 3″ ) anywhere in base to base contact with him that does not cover any friendly models , all models under the template suffer a single automatic S8 AP3 hit with the Strikedown special rule )
The Furnace’s Heart: R:18″ S6 AP2 Assault 1, Rending , Line of Effect
(Line of Effect – draw a line from the primarch 1 mm wide and 18″ long to determine the weapon’s area of effect , all units crossed by the line suffer a number of hits equal to the number of models in the unit the line crosses , this line may not pass through friendly models)
Heavy Flamer ( str 6 )
Special Rules:
Primarch – ( Independant character , Master of the Legion , Eternal Warrior , Fear , Adamantium Will , Fleet , Fearless , It Will Not Die )
Sire of the Salamanders – in an army which contains Vulkan , any models with the legiones astartes ( Salamanders ) special rule gain 1+ leadership and the Adamantium Will special rule.
Blood of Fire – may re-roll any failed It Will Not Die or Deny the Witch tests.
Very Bulky
Lorgar
WS6 BS6 S6 T6 W5 I6 A4 Ld10 Sv 2+ /4+
Wargear:
The Armour of the Word – 2+ armour save , 4+ invulnerable save (3+ against Witchfire and Force weapons)
Illuminarium – range melee , S+2 AP2 melee , Concussive , Master-crafted , Smash
Archaotech Pistol
Frag Grenades
Special Rules:
Primarch – ( Independant character , Master of the Legion , Eternal Warrior , Fear , Adamantium Will , Fleet , Fearless , It Will Not Die )
Living Icon – all models in the same detatchment with the legiones astartes (Word Bearers) special rule who can draw line of sight to Lorgar , gain +1 to their charge distance rolls , and are immune to Fear , and gain a +1 bonus to their total score of determining the result of an assault.
Sire of the Word Bearers – Lorgar has the Crusader special rule and confers this to any unit he joins , while he is on the table ( not in a transport ) all models with the legiones astartes (Word Bearers) special rule may use his leadership for all morale and pinning tests.
Dark Fortune – may re-roll any failed Deny the Witch rolls , once per game , Lorgar’s player may elect to force a single enemy unit or model to re-roll all rolls of 5 and 6 to hit and to wound in a single player turn. The use of this power must be declared before the attacking player rolls any dice for the nominated model that turn.
Erratic Psychic Power -level 2 psyker who may choose to roll powers from either Telepathy or Telekinesis disciplines , however when using said powers , must roll 3 d6 and take the two highest dice results
Bulky
( Lorgar Transfigured . Player may elect to use Lorgar after the begin of his fall to Chaos , if so , this rule replaces Erratic Psychic Power.
level 3 pskyer who may select ( not roll , SELECT) three powers in any combination from the Telepathy and Telekinesis disciplines at the start of the game. In addition when using said powers Lorgar rolls 3d6 and chooses the two lowest dice. Lorgar transfigured is treated as an upgrade that costs [ REDACTED]