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Tyranids – 1st Rules Confirmations

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Jan 4 2014
Warhammer 40K

With the White Dwarf and the official GW Advanced Order kit info out, some details have finally firmed up.

via DaBoarder

Force org slots based on kits

HQ:
Deathleaper
Carnifex (OOE)
Hive/tyrant guard (Tyrant gaurd)
Warriors (Prime)

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Elites:
Haruspex/exocrine (BOTH!!!)
Hive/tyrantguard (Hive guard)

Fast attack
Harpy/Hive crone

New Biomorphs

Designer Notes: Tyranids only gain an additional attack when wielding two “pairs” of weapons, IE: two pairs of scything talons.

Bonesword:
S:user, Ap3, To wound rolls of 6 cause ID.

Hiveeguard:
Shockcannon or Impaler cannon

Tyrant guard:
Crushing claws, Scything talons, Bonesword+Lashwhip (No mention of rending claws, maybe default weapon)

Tyranid Warriors:
lash whips, spinefists, devourers, rending claws, scything talons, deathspitters, pairs of boneswords, a venom cannon, a barbed strangler, pairs of flesh hooks.
Adrenal glands, Toxin sacs

Haruspex, Exocrine:
Thresher scythe tail biomorph

Carnifex
Tresher scythe Or bone mace biomorphs

Hapry:
Heavy Venom cannon

Codex Preview:

Hormaguants:
Confirmation of 5 pt hormagaunts, 2 point adrenal glands and 3 point toxin sacs.

Red terror is included in the codex itself (images at least)!

More confirmed rules as they come in, have at it.

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Author: Larry Vela
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