Ork looted basilisk
To continue with the recent theme of ork vehicles, I present the ork looted basilisk. The basilisk is a great vehicle in that is allows orks to cause damage beyond the 24” to 36” range. With the ordinance changes in 4th edition I don’t bring it out as often as I use to, but it still makes a nice looking piece. The looted basilisk is not heavily modified beyond the original imperial model, just enough to make it orky.
Some .22 shells were placed on the rear deck with an ammo crate built out of cut pop sickle sticks. I’m disappointed that I couldn’t find good looking grots to use. They would be nice to have for loading the shells.
On the front, the plow was made by taking two of the old imperial difficult terrain mods and turning them upside down. Their ends had to be sanded down at an angle and then glued together.
The chimera/basilisk model has a small hatch on either side of the model that is never used. I took an ork arm with a shoota and positioned it hanging out the window. Another thing I like is the addition of the crosshairs at the end of the barrel, very useful on an indirect fire weapon.
As for painting, I started out with a standard green you would find on any imperial vehicle. I then added some orkiness with the red highlights and obligatory black and white checks. A heavy dry brush of metal for the ‘well used’ feel rounded out the paintjob.
I’ll try to bring in some scratch built kill kans for next week.