Tactica: Mech Eldar pt. II
Alright everybody, welcome back to the second half of my Tactica for Mechanized Eldar. Here we are going to focus on some general tactics to hopefully help make you successful on the battlefield.
Fire Focus
An old maxim, but no less true with time, “Shoot it til’ it’s dead!”. This is true for all armies but especially M.Eldar. If an enemy squad is reduced to just the heavy and special weapon, then you might aswell not have shot at them, because they pose just as much threat to your army as they did before you fired. If this means using half your army to kill a single unit, then so be it (hopefully it won’t come to that). This makes choosing your targets especially important. Go for units with the most heavy weaponry/ units worth the most VPs. Picking off independent characters is one of my favorite things. Your opponent may not have made him your closest target, but that doesn’t mean your movement cannot achieve this.
Use your speed to focus your fire. Remember, theres not a single thing on the board that is beyond your grasp. Realize this, and you have already won.
Isolation
Don’t allow the brunt of an enemy army to come down on you, use your speed to pick it apart piece by piece. The key here is to do maximum damage with minimal repercussions (i.e. return fire). Optimally, if I am shooting at a unit, I don’t want return fire on that tank from more than three units, not counting the one I am shooting at [because it will be dead 🙂 ] Achieving this can be difficult. Utilizing area terrain can help, aswell as the range of the enemies weapons. I figure under isolation I would also throw out one of my favorite tricks. Essentially it is Fish of Fury except with a Wave Serpent and bladestorming Avengers. For those not familiar with the tactic it invloves dismounting out of the back of a skimmer transport, shooting, and using the body of the vehicle itself to prevent a counter-charge. The Avengers are better at this than Tau for two reasons: the Avengers have longer ranged guns on the dismount and the hull of the Serpent is longer than that of a Devilfish. Hence, Serpents of Shuriken was born.
Objective Handling
This is the armies greatest strength I believe. They really will suffer in non-objective based missions such as Seek and Destroy. The speed and invulnerability of Falcons means that you should be able to claim or contest any objective in any scenario. When that fifth turn comes around remember that twenty four inches and put your Falcons in position for the sixth turn steal. Also, choosing first or second turn can be a double-edged sword for M.Eldar. If you choose to go first your tanks will be glancing only all game, but you will have to endure the sixth turn shooting to hold your objective. If you go second then a tank may be shot down, but you will have an uncontested objective grab. Considering all of this, I usually take first turn, but it really is up to personal preference.
Hope you enjoyed!
-Aventine