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40K NEWS: Space Wolves Morsels-Part 2

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Sep 10 2009
Warhammer 40K
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The Space Wolf faucet is flowing, and here is the latest we’ve recieved from eyewitnesses.

Blood claws get +2 attack on the charge and cannot fire weapons if within six inches of enemies.

Logan Grimmar allows Wolf-guard to be taken as troops. He and the unit he has joined may chose one of the folowing USRs per turn: Relentless, Tank Hunters , Fearless, Preferred Enemy.

No two characters may have the same combination of weapons. ~nice anti-spamming measure there!

Runic armour replaces artificer armour it gives a 2+ armour save and a 5+ invulnerable save against psychic powers but cost slightly more.

Frost blades are power weapons that give +1 strength.

Bikers and Assault squads are available as Blood Claws statlines only.

There are no scout land speeders, Vanguard or Sternguard vets in the codex.

That old crazy combo Wolf-guard Terminators with TH/SS/Cyclones is back!

Lone Wolves are 1-man Elites units with Feel-no-pain and Eternal warrior special rules and only gives Killpoints if he is alive at the end of the game. Almost equivalent to a Space Wolf character as far as his stat line goes.

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Iron Priests can be set up as fairly impressive assault units if decked out with up to 4 Cyberhounds. They may also have heavy weapon toting Thrall-servitors, and may mount a Thunderwolf for even more style points!

~More as we get it. Have at it folks.

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Author: Larry Vela
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