40K POLL: The MEQ problem.
So with the Sones of Fenris nipping at our heels the age old issue arises. What to do about the incredible proliferation of MEQs (marine equivalents) within the game?
So far we have the following MEQ codices:
Space Marines
Black Templars
Dark Angels
Blood Angels
Space Wolves
Chaos Space Marines
Witchhunters (arguable)
Daemonhunters (arbuable)
That my friends is an absolute boatload of 3+ power armor running around on our tabletops.
Todays topic is where the game as a whole stands, and are MEQS unbalancing the metagame? What do you play and what do you see in your play areas? How do you think it affects the tournament scene? In general are MEQs to common, just right, or should there be more?
~Poll, right column, vote!