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WFB RUMORS: The Skaven Approach

2 Minute Read
Oct 4 2009
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There are foul tidings on the fetid winds that emanate from Skavenblight: Chittering teeth in the darkness say:

The old Skaven book has the following CORE units:

Clanrats
Skavenslaves
Stormvermin
Swarms
Nightrunners
Giant rats
Poisoned Wind Globadiers

Now, with the exception of Globadiers, all can be put in ranks and they are all core.

Rumoured mount options are:
Grey Seer – Screaming Bell
Plague Priest – Plague Furnace, Giant Rat
Warlord – Rat Ogre, Giant Rat, Litter/Throne of some type
Mounts are only for characters and Nurglitch will be used a lot both as a Warlord and a Plague priest.

Ikit Claw will be a spellcasting nightmare, and good in combat to boot. He will be able to use all the Skaven spells or any of the normal 8 lores.

Deathmaster does indeed have a dagger in his tail!

SiN is in.
+1″ flight remains.
Skaven may still decline challenges and use LD for the unit.
Life is Cheap is only for slaves.

Vermin Lord is back
Doom Wheel is back
Seer LD7
Assassin is a hero choice
Warplock pistol or muskets for all characters

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Clanrats: 4 points.
Nightrunner: 7 points, no skirmish, one movement before the battle starts, two hand weapons and throwing stars included, LD:6 (9 with full ranks).
Stormvermin: 7 points with halberds and option for shields, S:3, 25 point magic items for the champion.
Rat swarms are non 0-1 and 25 pts each.

Rat Ogres: 40 points, plus 8 points for each handler. Frenzy, champion WS:4, A:4.
Master Moulder is a kind of unit champion with LD 6, no mixed units with Rat-ogres and giant rats.
Jezzails: S:6.
Gutter Runner: 6+ ward save.
Plague Monks: no poison.

Hellpit Abomination: is in and quite potent.
Plague Furnance: giant censor pushed by plague monks, impact hits and gas.
Warp-lightning Cannon: fires like a standard cannon with a 3″ template at the very end of the line, strength still random, no armor save, D6 wounds, crew doesnt have to flee, LD 7, @90 points

5 different weapon teams
-Ratling
-Warpfire thrower
-Poisoned wind mortar, similar to globadiers
-Hand to hand weapon team with impact hits and additional attacks
-Warpdrill to tunnel for Eshin units (conflicting info)

13 different spells, 6 for Warlocks, 6 for Plague priests.
D3 warpstone tokens for every mage at the start of the game.
Warp lightning does only d6 hits and 1 still hits the caster
Spell to stop fliers
Spell for -1 BS to all enemy shooting

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“13th Spell”, casts on a 25+, cannot be augmented with bonus dice. Target unit suffers 3d6 wounds, no saves allowed. Any survivors are replaced with clanrats.

Plague Furnace is a mount for a plague lord/priest. It is said to works like a Cauldron of Blood, giving a bonus like poisoned attacks or frenzy to nearby units, whilst nearby Pestilens units gain either Hatred or possibly Stubborn. (conflicting info)

Plague Catapults are S:2, no armour save, 5″ template and the target unit must take a panic test if wounded.

Storm banner is like the old one except it runs out at 4+. Which I think is probably better than before.

~As usual, standard caveats apply to all of this. Have fun you Skaven lovers.

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Author: Larry Vela
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