Most fantasy tournaments have some sort of comp or theme score. Staying under double digit power dice can provide for a more fun and balanced game while still being effective. The BSB can keep those LD10 units around the grey seer around a little longer. The stormbanner can keep our units safe from non magical shooting for 1 turn. Getting to your enemy with more bodies is always a plus! The doomrocket has unit killing potential. I am more paranoid with magic defense then most people and that is why I take 3 scrolls.
CORE
3 x 24 Slaves 20 Giant Rats/3 packmasters/1 master moulder+grt wpn 3 x 24 clanrats w/ ratling guns
The slaves are great to harass and divert the enemy. The clanrats are just more expensive slaves. They are required though to pump up our shooting phase with the ratlings and be a place to hide our characters. Giant rats are a great unit to pop on the flank. Being fast and decent leadership away from the Seer.
Here comes some of that sneaky skaven stuff. Jezzails are some of the hardest hitting shooters in the game. Great to ping the steam tank or take out some chaos knights. Censor bearers really vamp up this armies combat output. Censors are less dependant on static combat resolution and can get to units quick with skirmish. Gutter runners are my little secret. But, I am going to share it with you. Sneaky infiltrate combined with BS4 poison slings is very powerful!!!
RARE
1 WLCannon 1 Hellpit Abomination w/ spikes
You wouldn’t think a cannon would be that great of a rank and file killer. However, the WLC is just that. The template at the end of the shot is amazingly powerful. Even landing in the middle of a ranked unit at Str4 can be devastating. If you don’t know how awesome the Hellpit Abomination is by now you are not a tournament fantasy player. The hellpit has game winning potential if your opponent lets it anywhere near his line. I would not field more then 1 if there is soft scores involved though.
This army takes part in every phase of the game and I would dare to say it is pretty dam good at it. This army is mainly going to rush forward with the slaves and clanrats to set up traps for your harder hitting troops. If your opponent takes the bait, you hit him with flank chargers or censors and abomination. If he doesn’t, you trade shots with your ratlings,jezzails, slings and magic. Practice makes perfect!
What do you think of this skaven army? Would you field something totally different? Did I miss out on one of your must haves(furnace/bell)? How about it BoLS?
Revenant is a veteran tabletop wargamer with over 10 years of experience. His specialty is Privateer Press' Warmachine & Hordes gamesystem. He began writing for BoLS in 2009.