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40K Rules Conundrum: What a Tangled Web We Weave

2 Minute Read
Jun 11 2010
Warhammer 40K
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This this week’s questions are centered on the brand spanking new Eldar Nightspinner.  I’ve been getting in several games with mine after painting it up faster than a 4 minute mile.  Here’s what’s come up onthe tabletop:

So the wording of the Nightspinner’s tangling effect is:

Doomweaver: A doomweaver projects a web of monofilament wire over a wide area. Each volley will contain hundreds, if not thousands of miles of the deadly threads, and as the wire-net falls earthwards if effortlessly slices through any victims caught beneath it. A doomweaver as the following profile… Heavy 1, Barrage, Large Blast, Rending, Monofilament Web *

* After firing a doomweaver, place a coin or other suitable marker next to any unit hit. The next time these units move (for whatever reason) they count as being in both difficult and dangerous terrain. Remove the marker from a unit after it has completed its movement.

Rules Questions
Here are some situations that came up in the first few games:

1) A squad with an attached independent character is hit and assigned a “webbed” token.  In a later turn the IC moves away from the unit which remains stationary.  What happens?  Who has to make the test, and who if anyone still has tokens assigned to them?

2) A unit is struck by multiple Nightspinners.  How is this resolved?

3) Does pivoting count as moving for this weapon?

Dirty Night Spinner Tricks:
Also a few nefarious schemes came up in my games I just had to share:

-Charging the webbed unit carefully invokes countercharge moves… and dangerous ground checks
-Tankshocking did as well

~Have at it guys.  These “sticky situations” had us all arund the tabletop arguing it out, so what’s your take?

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Author: Larry Vela
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