40K Editorial: An Argument for Kill Points
Hello again boys and girls, Unicorns and children of all ages; Brent here, and today it almost seems like I’m picking a fight. Mind you, I’m not trying… but c’mon! I can see the reaction to this one a mile away.
Because I think Kill Points are a huge improvement to Victory Points.
(Doh! I forgot to highlight the topic sentence: failing to do so could result in another ‘What’s the Point?’ comment. Let’s do that again…)
I think Kill Points are a huge improvement to Victory Points.
There. Fight picked and I’m so out of here.
Okay, it’s never that easy. Let me say up front that, as always, I value your comments. How would I know what to think if you don’t tell me?
I’m being serious. I steal all my best ideas.
Let’s get started.
To bulk this article out some, let’s chat history. We are all of us used to 5th Edition so some of the monumental changes are old hat, but for those of you around back then, remember what it was like waiting for the new system to drop? On everyone’s mind was the rumors of 1) True Line of Sight, 2) the Run move, 3) improved vehicles, 4) the revision to close assault, 5) the change to Rending – and all that is just off the top of my head.
What I don’t remember is much discussion of the changing battle missions; maybe it wasn’t included in the pre-release rumors. That said, I have a vivid recollection of me and the locals crowded around the preview copy of the Big Black Book processing the change to the basic missions.
Three times three is nine, right? Three objectives, three setups… it’s anarchy! In 4th, there was a main chart and some secondaries, but for some reason everyone assumed Pitched Battle was the legitimate way to play. So after processing that paradigm shakeup, someone said, “What the heck are Kill Points?”
Frankly, I think the change is as fundamentally significant as any of the others I mentioned, and maybe more than most. Yet it has become almost fashionable to gripe about it.
Yup, I was going to use another word, but I guess I have to settle for ‘gripe.’
The competitive crowd resent Kill Points as a dumb, watered down rubric for scoring a game. “Victory Points,” they will argue, “measure the actual worth of what each side has destroyed, presenting a more accurate picture of who won.”
Is that about right?
Here’s another: “My army is penalized for having lots of units.” This is usually the dude who’s playing a trimmed-to-the-bone Mech Guard army while occasionally pointing out his army is fluffy ’cause, “…the Imperial Guard are supposed to have a lot of tanks!”
Don’t feed me a line, brother: club your baby seals and stand proud. You get a cheap, effective tank in your army. Just don’t gripe when it gives up a Kill Point. That’s a small price to pay.
Yes, there I go again using ‘gripe’ when another word just works better.
Here’s the thing, Kill Points are now the rule. I wonder how many people have a hard time accepting change they don’t like. What exactly am I implying? I’m glad you asked but let’s save something for a future rant editorial. I’ll need to do my homework before tackling the big dogs.
Here’s my We Need a List list. Yup, you could have skipped ahead.
- Kill Points are easy to calculate
- Kill Points balance differing army types
- Kill Points are a simple complexity
So, do I believe all that or do I want to get you talking? Feel free to shed some light on your favorite argument for or against Kill Points or Victory Points. Which do you prefer? Why?