S&M Thoughts: Does Size Matter?
Mr. Black here and today I present to you my new article series “S & M Thoughts”, my own personal views on various Strategies and Methods I use across different armies and systems. Now some may not agree with my S & M practices, but these are tried and true things that have worked for me in the past and I wish to pass on that wisdom to both impressionable-possibly-young readers as well as the hardcore veteran crowd out there, hopefully in the end we can all learn something and have an enjoyable experience in the process. Don’t worry though, we’ll start things slow and ease you into it before we get to the touchy subjects, and believe me, there will be touchy subjects.
Before we get into things though, I was requested by Bigred to post the following:
I love the little notes he leaves me like that, and it’s probably one of my favorites next to “How did you get those pictures? See me immediately.” I won’t let you down, Bossman!
So then, without further adieu let’s jump into this week’s discussion:
Does army size matter? It’s a topic that many don’t think about past the modeling/assembly perspective of the game, but it really makes a big difference not only on the tabletop but in regards to play-style and player mentality as well. What do I mean? Well let’s look at my own armies: Tyranids, Blood Angels, Dark Elves (Witch Cult), Skaven, Cryx.
Four of those armies have something in common, can you guess what it is?
That’s right, all but one of them are horde armies! Well, it can be argued the Dark Elves aren’t, but the way I play them they are, and more so, saying they are helps further the point I’m trying to make!
Now, why is it I choose these types of armies? This was a question posed to me not long ago and I honestly had to take a moment to sit down and think about it. It’s no coincidence that the army I struggle with the most is in fact my Blood Angles/Angels Sanguine, an army that fields drastically fewer models than any of the others listed, but why is that exactly? Does it really come down to a specific mentality or can I just not utilize Space Marine tactics worth a damn? I mean I did everything right: I microwaved the Sergeant of a fleeing squad in front of his peers, I’ve strewn wayward Marine’s appendages across Tyranid bases, I even ran a Dreadnought who was doing particularly well one game right at a unit of Fire Dragons just to break his ego and remind him of his place. I just don’t get it, I can do everything by the books and they still continue to fail me on the tabletop…
That being said, I honestly do believe it comes down to an issue with frame of mind, perhaps I’m just forcing myself into one that’s outside my comfort zone and in doing do creating the issues. Maybe I should stick to the frame of mind and tactics I know best.
What frame of mind is it, you may ask?
Simple: Life is Cheap.
That may or may not be borrowed from the Skaven Army Book, but the quote still stands. Basically my troops are a resource and the goal of the game is to extinguish my opponent’s resources before mine are depleted; the Imperium has its mighty heroes and legends… I have Hormagaunt No. 742 and Mechanithrall A14.
Is there anything wrong with that? It’s as wrong as my above “motivation tactics”, which is to say not at all. It’s all a matter of play-style and army “comfort zones”. Basically in this regard there are two types of players, the first being the kind who can run an army such as Daemonhunters or Khador, aka a relatively small and elite force of high powered units and troops that can endure most any damage the enemy will throw at them and usually being the players who invest a large number of points into a Special Character (such as a Captain) or Power Unit (like Thunderwolves or Honour Guard). On the other hand, however, you have people like me, who love to be the master and dominator of a table full of cheap, expendable pawns, always knowing that if the first unit fails at its task then another one will be there to take its place and finish the job properly (as well as the fun of making an example out of the first unit who dared fail you!).
I find that when making a list, almost regardless of game system, I will lean towards the choices that aren’t -quite- as good as another one but are cheaper, taking mass over power, likewise when decking out a unit (such as Blood Angels Honour Guard) I find that I’ll often end up cutting the “choice” war gear options in favor of innate (aka “free”) abilities, thus again allowing more points elsewhere. It’s just how my mind works: go for the “economical” option rather than the bells and whistles!
Let’s look at an example: Adding Storm Shields to the Honour Guard unit, yes they keep them alive longer and make the unit all the more powerful, but at the same time they’re costing me nearly 100 points, just shy of a Baal Predator, so how can I justify “extra” items on a unit when for nearly the same cost I can add a whole other unit!
I really do think it’s a mindset issue though, and not one that boils down to tactics or strategy. I’ve seen people create a large 400-500 point unit and create miracles with them, truly showcasing the danger that a unit with optimal wargear/options can create. I don’t doubt it works, I’ve seen it work, hell I’ve begrudgingly been dominated by such tactics (Words of advice: If you are ever humiliatingly dominated by something/something, whether it’s a specific unit or a player, then remember this little story and you’ll feel better: (Your “story” seems to have been lost in the editing process. I’m very sorry. If it’s any consolidation I still see some of the images when I close my eyes. -Bigred)
I mean even in my own choice codex: Tyranids I know the potential to run a big ten man unit of Bonesword/Lash Whip Warriors is there, and that that unit would probably be the scariest thing walking the battlefield, but I’ll nine-out-of-ten times always choose the three to four units of Hormagaunts that those same points can afford me… Just seems like putting all your eggs in one basket, even if said basket is an armor-plated tank, and I just can’t bring myself to do that.
Some will say it’s just me being reckless, and I admit, it may be just that. I like my units to rush forth, no-holds-barred, and wreck what ever is in their way. Those power units? Yeah they can do that, but one bad move or obstruction and you’ve lost them. With my strategy I can replace said loses, and maybe it’s in knowing that fact that I lean towards the options I do.
Maybe that’s the big difference.
…Or maybe it’s because I take a little too much joy in seeing my own units punished for their failures. But is that really so wrong? I gave them a chance, all they had to do was follow orders and do as I said! They’re the ones who dared to disobey me, deviate from the plan! Those units of Clanrats or Hormagaunts fail to kill the target they were sent after? I hope their deaths are slow and painful! Let them serve as a reminder to the army that failure will not be tolerated and that should they dare repeat the same mistakes then their fate will be far, far worse than anything their feeble little minds can comprehend! They will experience horrors so vast and great that insanity would be like a sweet release from the unending methods of torture and discipline that I shall lie upon them! Generations from now the most battle-hardened warriors will hide under their beds and cower in fear from the faintest description of the horrors I have brought down this day!
…Huh? Wha? Wow, ok, sorry about that, my mind seemed to have wandered off there a moment…
So that brings us to this week’s discussion topic to you, dear readers: What are your views on army size? Does it truly matter in the end? Are larger armies better than the small elite forces or can we rely on the points-system to really keep things balanced? What is your personal play-style?
~Final Thoughts: Space Marines Shall Know No Fear. Perhaps that is why my specific style of “motivation” isn’t working… Sigh, it’s times like this I miss my Emperor’s Children army… -Mr. Black