SNEEK PEEK: IA 10 – Badab Part 2
Looks like a lucky reader got to take a good look at the upcoming IA:10 book coming out of Forgeworld early next year. Lets take a look:
via the BoLS mailbox…
Hey up, went to Warhammer World yesterday for a GCN meet and managed to have a good look at IA10. Suffice to say Carchardons are going to probably become very popular.
Sons of medusa are a literal offshoot of the Iron Hands having seceeded from them in M35. They are even more hardline Mechanicus than the iron hands themselves following prophecies which have been noticed through flickerings in the Astronomican as Mars passes through Terra’s orbit. they get a giant Cyborg Master of the forge who allows you to upgrade your Devastators to have FNP so long as their moddeled appropriately
Exorcists have sub cults within them essentially like the Thousand sons in the Graham McNeil novel. They are also at odds with the Ordo Hereticus for their forbidden knowledge regarding Daemons. The Special character comes equipped with a Thunder hammer that auto wounds psykers and daemons, is immune to psychic powers 50% of the time and I believe allows combat tactics to be replaced with fearless.
Salamanders get a funky dreadnought which was built by Vulkan and a duelling captain who comes with 2 power swords (i think) andhas no chapter tactics rules.
Minotaurs are essentially the High lords of Terra shock and awe weapon. They go in and take on anyone even other Marine chapters on a regular basis. Bit of fluff where they beat on two feuding Astartes Chapters. One retreats but the other is mauled nearly to the point of extinction being an Ultramarine2nd founding several other UM sucessors swear a blood vengeance on the Minotaurs. Special Character is a chapter master with a power spear that can function as a bright lance for one shot.
Mantis warriors have a duelling librarian with his own special psychic power and allows for infiltrate.
Star Phantoms just prior to Badab war have lost their homeworld through a Hrud migration. They have a fascination with Death and particularly the idiom: “Only in death does duty end”. The special Character Androcles, who takes out Huron, is captain of the 9th and allows you to take Devastators as Elites as well as Heavy
AdvertisementThe mystery terminator in IA9? Well he’s the Carchardons Chapter master armed with lightning claws and a chainfist which he can split his attacks between. Originally a conversion piece he looks to be released at the end of january, the forgeworld boys have been looking at the blogposts on the internet and have been amused that just because the picture is green tinted everyone is jumping at him being a mantis warrior or one of the sons of medusa. there are no plans to release Mk1 Termie armour with IA10 but its on the to do list. Chapter tactics wise he allows you to replace combat tactics with Furious charge however afterwards if the unit destroys another in close combat it becomes subject to rage. Fluffwise the carchardons are a crusade type fleet however they are constantly crusading and essentially “living off the land” not coming back in for resupply and are essentially the Imperial boogeyman. Fluff also suggests that the Raven Guard are their progenitors and that the founders were the monsters created by Corax in an effort to rebuild the Ravens after Istvaan V.
You also get a siege SM army which can take Ironclads and siege dreadnoughts as troops. Squadrons of predators, vindicators and whirlwinds. You have to take a compulsory Master of the seige who comes with Artificer armour. Further more to offset the power gamey elements of the list (You can take Achilles as Heavy Support…) the army has to take a special siege objective which it must claim otherwise can only ever draw.
You can check out even more and a couple of pics in the Lounge here. Yes, I know its not a codex, but the Badab War holds a special place in our BoLS hearts, so we’re ever so excited. Have at it.