40k: Fast Rolling LOS & Wound Allocation
A guestpost by Hulksmash
Since I was seeing a lot of misunderstanding of “Look Out, Sir” and Wound Allocation rules on the internet last week I wrote this up. Hopefully this not only clears the air but helps speed the process up for everyone.
Hi Guys! It’s Hulksmash from over on They Shall Know Fear and the BoLS guys have given me a chance to put up some stuff for you and I decided to start with this.
Here is what I’m thinking as I’m pretty sure I understand the mechanics behind how Lookout Sir and wound allocation work. And from what I can tell it’s no slower and might be faster than wound allocation in 5th. I’m not saying you have to use this but it’s a way I’ve seen to speed things up. I was a little wrong in how I initially interpreted it but with some help from the guys at the YMDC over on Dakka we think we’ve worked out a way to speed this process up (and so massively speed up the game).
The Simple Case
Unit 1 – 10 Warpspiders
Unit 2 – 10 Nob Bikerz
Step 1 – Warp Spiders fire on the Nob Bikers, causing 11 wounds.
Step 2 – If they all have the same save (and they should) then roll your saves and FnP’s. Let’s say 5 wounds go thru.
Now in a normal unit you would just allocate from closest to farthest. But since this is a unit of characters with 2 wounds each to increase your survivability this is how you would do it quickly and easily. Those 5 shots would kill 2 nobz if left unallocated and wound a third. So instead what you do is:
Step 3 – Roll all 5 “Lookout Sir” dice together. Allocate the ones you pass as you see fit within 6″ and start removing casualties from the front. So say 2 passed and 3 failed. The front model would be removed, the second closest model would be wounded, and you would allocate the remaining 2 wounds as you saw fit within 6″ of the initial model. The great thing is that this can all be done with 3 dice rolls instead of a bazillion individual ones.
Now Add Characters
For Close Combat you do the same thing except that your opponent must nominate the order in which his models will die. This is so you can again roll just 3 sets of dice (maybe slighly more depending on the number of wounds on the models in the unit) instead of rolling one at a time on character units.
If you have a character in the combat with a different armor save but don’t want to allocate to him first (since then you have to roll until everything is saved, Lookout Sir’d, or he’s dead) this is how you could speed up the dice rolling.
X=Nobz – 6+
W=Warboss – 5+
E=Enemy
XXXX
XXWXX
EEEE
So the front 5 models are in b2b in a nob squad. The E’s inflict 20 wounds (all at the same initiative). This is how I would proceed (assuming this time I’m the ork player being attacked).
I would nominate my regular nobs in the order I’ll choose them to die. So there are 8 possible wounds there. I would roll 8 saves and then 8 fnp and then 8 Lookout Sir’s. I would distribute as noted earlier, count how many wounds were left before wounds would get to the IC, and roll that number as a group. Repeat until the wound pool is empty or you have to roll for the warboss because the other 4 guys are completely dead.
Or if you wanted to take them on your warlord (IC) you could roll 3 LOS at a time until you hit 16 (or you are dead from failed LOS and Armor saves) and then the armor saves & fnp’s on the nobs (since they only have 16 wounds between them) and distribute the wounds across them as appropriate. Do this until all 20 wounds have been accounted for.
I’m 99% sure I’m reading and interpreting this correctly and if I am it’s not going to make wound allocation to complicated outside of a single 2+ save 1 wound model being the squad leader and being the closest model which will cause you to roll one dice at a time.
Mixed Armor Saves
I think it’ll be a good thing because I think we are going see a massive upsurge in these types of units. And it applies to characters leading squads of multiwound models in CC as well like TWC Lords w/TWC, Khorne Jugger Heralds w/Bloodcrushers, Commisars w/Ogryns, Primes w/Warriors or Fexes, DE Characters w/Grotesques, and Destroyer Lords w/Wraiths. It’s a pretty long list.
So what do you guys think? Do you think it’ll help? Do you think it’ll speed things up? Don’t be shy and let me know what you think.