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Goatboy – New Daemons Rules are Neat!

4 Minute Read
Jul 29 2012
Warhammer 40K
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Goatboy here and 6th is already starting off interesting. Lets take alook at the updated Chaos Daemons rules from White Dwarf.


We have what looks like to be one of the first new “rules” additions we are going to start getting from the 9 dollar magazine we love to rag on. I am a collector so I always buy this book every month. Even if it is just a big old book about a pirate/short people/vampire game I always give it a shot in my monthly addiction. I am just glad this time we got some gold out of this one with some new rules.

So today I want to delve into these new Chaos Daemon rules and see if they are a worthwhile addition to the 40k universe.

If you have been living in a basement then you might not have seen that the new 40k daemon units as well as tweaks to some of the older units. I love more rules of any kind and this new update seems to have given us some interesting morsels to chew on. So let’s begin by breaking them down.

Chariots OH MY!
The first thing is more use of the new vehicle type from 6th edition – the Chariot. The Chariot is an interesting vehicle and we’ll have to see if more come out that use and abuse this new rule. I have always wondered if the Chariots in the Demon book are actually Chariot vehicles and with this new set of units it looks like it sort of answers that once and for all.

So Slaanesh is the first one to come out with a Chariot. The model itself looks nuts and the rule are pretty interesting. You give Chaos Daemons a new vehicle to get shot at by bullets and I think it is actually not too terrible. It has some interesting rules in Flesh Shredder (1d6 hammer of wrath attacks at Str 4 AP – per Hullpoint) and it is actually in an interesting slot for the Demon codex. The regular Chariots are in the heavy slot and can be taken in units of up to 3 while the Hellflayer sits in the Fast Attack slot ready to grind stuff for the Creepy God of Weird Boobs. This is the most interesting bit as it really allows the Demon book to have ample amounts of room to breath in all it’s section. It is also fairly fast and when it hits a unit it will put out a ton of wounds quickly.

It is also very very cheap as well – meaning you can easily see a lot of these on the table top to create a rather mean set of damage and give your opponent a lot of headaches as they have to pick and choose where they go.

I can see armies set up with the following.

HQ: Fateweaver
Elites: Fiends of Slaanesh X 6, Unholy might
Elites: Fiends of Slaanesh X 6, Unholy might
Elites: Fiends of Slaanesh X 6, Unholy might
Troops: Plague Bearers X 10, Icon
Troops: Plague Bearers X 5
Troops: Plague Bearers X 5
Troops: Pink Horrors X 5, Icon, Changeling, Bolt of Tzeentch
Heavy: Exalted Chariot X 1, Seeker Chariot of Slaanesh X 2
Heavy: Exalted Chariot X 1, Seeker Chariot of Slaanesh X 2
Heavy: Exalted Chariot X 1, Seeker Chariot of Slaanesh X 2
Fortification – Aegis Defense Line, Quad cannon

There are some points left if you want to mess around with other things but this might not be a terrible list. The icons are due to the large size of the Chariots and how you want to be sure you don’t mess up where you land. Lucky for us this jerks go very fast and can get where you need them to be pretty quickly. You could also see about changing out to to Heralds of Slaanesh for some Pavane annoyance too.

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They’re Screaming!
The next piece of goodness from this update are the Screams of Tzeentch. Holy Moly did they amp these jerks up. Thank goodness the new kit isn’t Finecast. These guys are extremely mean and are set up to hurt those lovely terminators we are all so fond of.

This rule change added an extra Wound to them, another point of Initiative, and another attack. You add on the ability to be a Str 5 AP 2 gooey maw of doom and you got something that is extremely scary. Armorbane is just some icing on the creepy cemon cake as well. They are not the cheapest but it is still a very interesting options as they are jetbikes and can turbo boost after landing instead of just waiting around to get their junk shot off.

And Flaming!
The Flamers got updated too and lost their ability to shoot a bolt. I am not sure if they are worth it (plus the point cost is bothersome – make it add up easy Games Workshop!!!)

I give this rules update 2 thumbs up because it is representative that GW is listening and paying attention to the players. We all want our armies to be good but the ability to effectively come out with new rules for every option is a bit too much for GW to do. These small little rule bandaids are great as they breathe some life into old books and give the players new and interesting things to throw on the table top. I just hope we see some Nid and Ork stuff in the new few months.

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