40K Deep Thought: The End of 5th Edition
This weekend marks the REAL end of Warhammer 40,000 5th edition. Come lets give the old gal a proper funeral…
Yes, I know, 6th came out months back, but as with all new editions, change is hard.
We’ve all devoured the new rulebook, gotten in lots of games, and are just starting to forget about the old vehicle damage chart, and 5th edition assault tricks. We’ve added some flyers to our armies, and rearranged some units here and there.
But, its still version 5.5
While we play with 6th edition rules, not one new 6th edition army book has come out from either the Games Workshop Design Studio, or Forgeworld. In effect, we are watching black and white programs on our fancy HDTVs.
This weekend, it all changes. When we see Codex Chaos Space Marines we will finally understand what a “real” 6th Edition codex looks like. When we see the Horus Heresy army lists, we will finally see what Forgeworld can do with our new sandbox of 6th edition rules.
You can feel it on the tabletop. We use new mechanics with codices that just don’t *fit* with the times. I can feel it in the dominance of flyers, which seems completely natural as we have never seen a codex that is fully designed from the ground up to both field them, and kill them.
In just a couple days we will finally step forward into REAL 6th Edition. We will have not one but two templates for what the designers really want the new game to look like.
The early peeks at the Chaos Space Marine codex are exciting. Cult troops that feel divergent and deadly all around. Tough as nails Nurgle followers, Salvo firing Noise Marines who ignore cover, Berzerkers who are off the hook and give the Blood Angels and Grey Hunters a run for the money, and Thousand Sons at last worthy of their cost with AP3 soulfire rounds. A flyer custom built to tear others from the skies and send them plummeting earthward as flaming debris. Flakk missile for the warlords who want to echew flyers altogether.
So lets look forward to 6th Edition. So glasses up ladies and gentlemen.
~What are your hopes and dreams for the new codices to make 6th the best edition ever? What unused rule mechanics are you dying to try out on the tabletop or are desperately needed?