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Gargantuans: Minions Breakdown

13 Minute Read
Apr 8 2013
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Time for the last of the Gargantuans faction breakdowns – Minions.

Minions took home some great new models in Gargantuans. I just wish the quantity matched the quality. Yep, I’m another inconsolable Minions player boo-hoo-hooing the sparse five entries my favorite underdog faction brought home in this latest book. And the worst part is that one of the five won’t even work for my gators or my pigs. Whatever shall I do? I guess I’ll have to look on the bright side. After all, what we did get is pretty amazing.

Midas might be the new best Thornfall Warlock. Why just “might be?” First, he lacks the survivability of Lord Carver (the only other real contender imo) with a point less in DEF and ARM and no Tough. Carver is the only caster for whom Tough has prevented me from losing a game, so I’m keenly aware of it. Second, Midas is more “expensive” with one fewer Warbeast Point. Finally, I haven’t actually played with Midas yet so I don’t want to go making any claims I can’t really back up.

For this Warlock, the awesome begins with a list of cool special abilities. First among them is Butchery. Every time a warbeast dies this ability will give Midas a bone token that can be converted to Fury during his activation. He can have three of them, which means he can access up to nine Fury a turn. This single Fury would be a small consolation for the loss of a warbeast but for the new two point Razor Boar lessers that Thornfall got along with Gargantuans. Next up is Curse [Bone Grinders]. Without having to roll to hit Midas can target an enemy unit in his command with this ability thereby granting Bone Grinders an extra 2″ of movement when charging them and +2 to hit them. Suddenly those dirt cheap Bone Grinders can really pull their weight in combat. And if you didn’t notice in that picture up there, Midas is a bone Grinder himself, making him the equivalent of MAT and Fury 8 when attacking anything he curses. Unfortunately since the range on this curse is Midas’ mediocre CMD (8) you’ll have to put him in some danger to make it work. Midas also packs Dismember – essentially Weapon Master vs. warbeasts. Situational but potentially quite dangerous. The last ability I’m going to go into isn’t actually on Midas himself, but on his Bonesaw. Soul Food allows Midas to cast a spell with a cost of 3 Fury or less when he eliminates an enemy warbeast. Emphasis on enemy since if you’re anything like me you were already planning on hacking up some Razor Boars to get the free cast. And if a three Fury spell isn’t good enough for you you can also choose to cast the destroyed beast’s animus.

Midas’ spell list starts off with the rather awesome Bad Blood. This spell prevents healing or damage transference to a target enemy warbeast, and causes any warlock leaching from it to suffer a point of damage per Fury leached. If anything this spell has gotten more powerful with all those enemy Gargantuans running around. If you can cast it on one of those big guys and take out its Spirit that’s 20 points of your enemy’s army reduced to about half of it’s potential effectiveness. Up next is Battle Lust. You might remember Kommandant Irusk using this spell to beat your ass. It gives a friendly Faction Warrior Model or unit an extra damage die in melee. This takes those Slaughterhousers up to 11 as they will roll five dice on the charge against a damaged model. Or use it to turn a unit of Brigands into something to be truly feared. But don’t get too excited yet, Midas has some more pain to sprinkle on with Calamity. A poor man’s Crippling Grasp, this spell grants friendly models +2 to attack and Damage rolls against whatever’s been targeted by it. Finally those Brigands have a way to boost their RAT. Last but not least is the awe inspiring Hex Blast. This offensive spell might seem unimpressive with it’s hefty cost of 3, and mediocre stats of RNG 10 POW 13 AOE 3. But with Hex Blast Midas can do something no other Farrow model can: strip upkeeps. Yes any enemy upkeep spell on a model directly hit by Hex Blast expires immediately.

I’ve been saving the Feat for last since it’s a really sweet one. With Pet Cemetery, Midas can return all his destroyed warbeasts to play within 3″ of him as undead models. No, I’m not joking, but they do come back with just one unmarked damage box per spiral. When you use this feat you can also spend any number of Fury to heal each beast one point per Fury spent. This might be a good time to cash in those bone tokens if you’ve been saving them. As you might expect returned beasts can’t be forced the turn they come in, and if they were destroyed on that turn, they can’t be activated. That means you can’t pull off any really dirty tricks here. Y’know, like killing your own beasts so you can use the feat as a long range War Hog delivery system. But hey – ranged beasts can still get an aiming bonus… and couple that with the bonus from Calamity and they almost don’t need to boost. So not only is this a spectacular attrition feat, but there’s still a little room for some assassinate-y shenanigans there if you play your cards right.

If you’re going to play Midas, I strongly recommend going all Tier. As long as you’re willing to restrict Midas Battlegroup to non-character beasts (none of those even exist yet so… not hard) and only Farrow models, you’ll get some really cool abilities to work with. First up Bone Grinders become FA U. I already liked taking an extra min unit of these guys from time to time since Arcane Bolt and Confluence means they can be relied upon to hunt Incorporeal solos, or solos with high DEF and low ARM. But Midas can turn these cheap little pigs into a unit that can actually fight in melee as well. Sounds good to me. At Tier 1 you can also add BoneSwarms to Midas’ Battlegroup. With their Swarm Animus these guys offer Midas some added survivability he can get no other way. I’ll take it. Up next, each Bone Grinder unit you include allows a Warbeast in your battlegroup to gain Advance Move. Can you believe we’re only at Tier 2? At Tier 3, each Slaughterhouser unit you include will give a Boneswarm 3 corpse counters. And finally, at Tier 4, Midas gets to add a free warbeast to his Battlegroup. Not a warbeast at -1 point, not a warbeast at half price, just a free warbeast. Although… it does begin the game destroyed. Nonetheless, as far as I’m concerned there aren’t many Tier lists that are more of a no-brainer than this one. The loss of AD on Farrow units is easily made up for by the Advance Move on warbeasts. Especially when you consider the fact that its the warbeasts that are the disposable pieces in a Midas army. You want them up front since you can bring them back. Warrior models that die are gone for good.

I really like this guy’s aggressive attrition style. A Midas army can hit like a ton of bricks with Calamity and Battle Lust, and still win the attrition game with Pet Cemetary. He lets you get a bit reckless with your beasts since their death will give you a Fury, and you can always bring them back later. And it’s that ability to bring them back that makes up for his complete lack of defensive skills and spells. And while we’re on the subject of survivability I might as well bring up the fact that it’s Midas’ biggest weakness. This guy is going to want to be up front a lot meaning his somewhat mediocre defensive stats of 14 DEF, 16 ARM and 16 health leave a bit to be desired. Lightning Strike from the Road Hog can help him out if he can charge in and stab something as a prelude to cursing and spell slinging. And he does have access to swarm but that will only go so far. You’ll probably want to do some good old fashioned Fury camping a lot of the time as well. Lucky for you Midas has a way to make a little extra. The fun really starts when you find yourself up against another Hordes player and actually get to use Dismember and Soul Food. Send a Dire Troll my way so I can put Rage up on my War Hog. And did I mention there’s no limit on the number of casts you can get from Soul Food in a turn? Please Legion players send some Shredders over here. I want to cast Calamity and Battle Lust and still have a ton of Fury left over. Oh man I need to get this guy painted. He’s gonna be so much fun.

Rask is our other new Minion Warlock. Spiderbite has already done a write up on this guy here. I’ll just leave you with that so you can check it out for yourself. Here’s a quick summary of it: this guy is great and will win you games.

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Razor Boars are another great new piece for Thornfall. They didn’t seem to get quite the warm reception I think they deserve. I think the problem is that that other faction (you know, the one that used to be known for being the only faction with lessers) set the bar pretty high with small based beasts. Yeah, I’m afraid we can’t all get Rabid, Tenacity, Blood Creation, and Snacking on a two point model. But the Razor Boar is almost that good. First up, he’s the sturdiest lesser out there with more Arm and Health than the rest of the contenders. A 2 point model with ARM 14 and 14 hit boxes is pretty special in a game where holding an contesting objectives is such a big deal. While the Brutal Charge ability the Razor Boar comes with is no Rabid, it does help give these little guys a bit more hitting power. The least exciting ability on this lesser is Bacon. Honestly this one is more of a penalty than a bonus. I’d love to go on telling you about how a skilled player can use Bacon to their advantage, strategically placing their beasts in such a way as to ensure that they get healed as the Razor Boars die. Well, I guess that’s always possible, but if you’re fighting against another Hordes player there’s a good chance they’ll be the one reaping the most benefit from it. I’ve seen my poor Brine get killed by a Feral Warpwolf only to heal its Spirit and open it up to buy four attacks against some other models in Reach range. It sucks.

Fortunately the Vicious animus makes up for it. For 2 Fury the Razor Boar can give a friendly Faction Warbeast the Hyper Aggressive ability, allowing it to advance directly towards any enemy model that damages it with an attack. And there’s no limit to the moves you can make – as long as your opponent keeps shooting your warbeasts, you can keep advancing them. War Hogs are painfully slow creatures, and an extra move or two can really help them in dealing with armies heavy on ranged attacks.  The only weird thing is that Dr. Arkadius already had a spell that gave Hyper Aggressive to every model in his battlegroup. So while that means these guys aren’t quite as useful with the good doctor, that animus is still good enough that I think its worth trying squeeze at least one Razor Boar into almost every list. If you want to run packs of the little guys, Midas is your best bet. And since I’m planning on painting up a few of them to use with him, I’m also looking forward to seeing how well Lord Carver can do with a pack of his own. Mobility, Batten Down the Hatches, and Hog Heaven seem like they could work quite well with a swarm of lessers. Just make sure they kill any wabeasts they charge. If they don’t the beasts will just heal themselves right back up again with Bacon.

So like, picture this guy with a stovepipe hat dragging a cart full of junk. That’s the Gobber Tinker
 Fear not Hordes players, finally there’s someone to fix your Battle Engine. For one solitary point the Gobber Tinker can bodge up your War Wagons, Celestial Fulcrums, Siege Animantari, and Thrones of Everblight. These little guys will also work for Cygnar and Khador, and therefore Highborn Covenant and Four Star Mercenary Contracts. As a merc player the Tinker is a great surprise. I’m stoked to have access to a cheap FA 2 mechanic that can Repair on an 8 or below. I’m sure Khador players will feel similar enthusiasm. Unless you want the Officer to help fix some Man-o-Wars, the Tinkers are probably a superior choice to the Battle Mechaniks. A min unit of Mechaniks offers a better chance to repair, but for the same price you can take two Tinkers who can make two repair checks. Cygnar players will probably still prefer their own mechaniks – unless they only have a point to spare. 
So imagine that Alexia is some kind of voodoo gatorman, and those skeletons are rotting undead fish people. Bingo. Swamp Shamblers.
Our final entry is the rather intriguing Gatorman Bokor and Swamp Shamblers. The Bokor can add extra Shamblers to his unit during your control phase, swapping them in for the corpse tokens he gets when living warrior models die in his CMD. The Shamblers themselves have some of the worst stats in the game – only slightly better than the risen shown above. They make up for it a little with the CMA ability, but their skill in combat isn’t really the point. These guys are about demoralizing your enemy by making new models from slain warriors and then getting in the way. The Bokor is also a powerful force, as he can remove Shamblers from play with the Death Magic ability, using them for boosts or to buy more attacks. The sheer number of shamblers he can sacrifice in a turn gives him some pretty spectacular threat density even though his offensive stats aren’t anything to sing about (MAT 6 and two attacks with P+S 10 and 12). With access to Fury and Parasite the Bokor starts to get pretty scary. Unfortunately as a medium base in a unit of smalls, he might as well have a big target painted on his chest. He can dump damage onto his shamblers as part of Death Magic, but they’ll start dropping fast since each individual damage point he sends off will remove one from play. Blindwater does have some ways to help keep him alive with animi, feats and spells, but with the exception of Swamp Pit and Dark Waters, most of them are probably better spent on other models. This vulnerability combined with the low CMD of the Bokor, and the poor stats of the Shamblers make me wish the unit was just a point cheaper. But with a point being just 1/56th of the average army size it’s hard to get too bent out of shape about this extra “expense.”
As a Blindwater player, I’m really excited about trying this new unit. I think they have some real potential with all gator warlocks but Rask in particular. His tier list will mean you’re probably fielding more living warrior models to begin with, so you’ll be making more Shamblers. And Rask’s Tier makes the unit FA 2, meaning you can have two 8″ bubbles of Bokor command to help you make more Shamblers. To make things even more interesting, the Death Magic rule only requires a Bokor to remove a “friendly Swamp Shambler” – it doesn’t say anything about it having to be one from his own unit. This doubles the potential number of boosts and additional attacks a Bokor can make when he charges in. And if you had any doubts about the legitimacy of this tactic, the infernals of the Privateer Press forums have already given it a thumbs up. The big downside is that without units of Medium Based Gatormen to screen the Bokor, you have only Dark Waters to offer him protection. 
Outside of Blindwater, Skorne players love taking this unit with Zaal. You can put Last Stand on say… a unit of Praetorians, adding all of their corpses to the Shambler unit as they fall. Then next turn it’s time for the Shamblers, and particularly the Bokor, to have their fun with Last Stand – combined with the added +2 Strength a Taskmaster can give them of course. Remember when I said I thought the Shamblers should be a point cheaper? I think most Skorne players would take them with Zaal even if they cost a point more. Circle players can have some fun with this unit in a Morvanah 1 list. She’ll let you create a sort of never ending loop of Shamblers spawned from a Circle unit that has its models restored to it with Regrowth only to die again and make more Shamblers. Morvanah 2 can create similar antics using her feat to bring back models that have already been turned to zombies. While I don’t see any specific synergies with Legion they have access to some decent debuff spells to help boost the Shamblers accuracy, or add to the damage they do. And there are several Legion Warlocks that don’t mind a good tarpit to help keep them safe from charges as they move in for the kill. Trolls seem to have the least use for them with most of the army’s best abilities being friendly faction buffs. And at 6 points the Shamblers could be a unit of Kriel Warriors, Dygmies, or The Sons of Bragg. Still, in a larger game, a Trollblood force might end up bringing enough models that the multitudes of Shamblers you could make with them become very tempting.
~ Sigh… it seems like my articles about Minions always end this way. “More minis next time? Plz?” While that isn’t going to change any time soon, the two new warlocks from Gargantuans, in addition to being quite competitive, also create exciting new uses for stuff we already had. And while I’d still have loved a new Thornfall unit or a new Blindwater warbeast, this batch of models definitely has me wanting to take my Minion armies back to the battlefield.

Ben Williams
Author: Ben Williams
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