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Eldar 11th Hour Rules

2 Minute Read
May 24 2013
Warhammer 40K
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The Eldar advanced orders are just hours away.  Here’s the 11th hour latest on rules hot from the retail outlets.

A press release doing the rounds at retailers lists the following:


Reasons to Buy the New Eldar Releases

Codex Eldar :
– Craftworld ships will be introduced
– New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
– Multiple exarch abilitys, options and equipment

Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
– 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
– Alternative equipment possible – for example close combat weapons with a 5+ invul and blind special rule or a S:6 5″ Blast with AP2. with 5+ invul and blind special rule.

Somach Phantomhunter (fast attack 185 points)
– Psyker with the terrify psychic power
– 2 blast weapons with ap 2
– Enemy units within 12″ have to reroll succesful ld tests.

Crimson Hunters (fast attack 160 points)
– New Aspect warriors with strong Exarch upgrades
– May reroll armor pen rolls against flyers
– Vector dancer

Wraithguard /Wraithblades (elite 160 points 5 models)
– Strong profile with S5 T 6 as 3+
– Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
– Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
– If you select a runeseer as HQ, they become troops

Ililic Nightspear (hq 140 points)
– Alaitoc character that allows ranger units the Pathfinder upgrade.
– Has 9 special rules – one of them allows ranger units to infiltrate without the range restrictions to enemy units.
– BS:9 S:X AP2 instant death on wound rolls of 6

Other new releases for Eldar
Phantomseer, Runeprophet and cards for psychic powers.:
– 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
– Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle and Runes of Fate (for Rune prophet and Runeseer respectively)
– Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive
Tick tock – we are very close now…

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Author: Larry Vela
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