Eldar Rumor Roundup 5-26-2013
Well Eldar are up on the GW Advanced Orders page. Here’s the latest on the miniatures and rules brought to you by Loken at 40K Apocalypse:
The Eldar Miniatures
First up, the miniatures. Wraithknights, Hemlocks, Spiritseer’s OH MY! Go check em out.
The Eldar Rules
Next up, the rules:
From Blood & Kittens:
Most of the rules information can be gathered from the Battle Report section of the White Dwarf. Here is what we know.
- Wraithknight: Can get Suncanons: S6 AP2 Blast Heavy 3. Twin-linked with Laser Lock if Scatter Lasers hit first. Jump Pack, Monstrous Creature, 6 Wounds, T8, (Scattershield) for Invulnerable Save
- Crimson Hunter (Fighter): Gets 2 Bright Lances and Pulse Laser : “Basically Four Lascannons” Gets a “Fighter Ace upgrade”
- The Hemlock (Bomber): Gets D-scythes (Str4) and Mindshock (Morale Check) Pod (Bomb) Distort Rule (D-Weapons) any penetration roll of 6 auto pens regardless of strength.
- Psychic Powers: Fortune (Re-roll Saves), Quicken (Increased Movement), Guide (re-roll hits), Restrain (Opposite of Quicken) Two sets of powers accessible.
- Dire Avengers: Battlefocus: run and shoot in the same turn.
- Avatar: Fearless bubble, Fleet
- Wraithblades: T6 Forceshield Generator so invulnerable save
- Wraithlord: is still T8
The focus of the battle report was of course on the new units, especially the Wraithknight it is almost like GW wants us to buy a certain model or something…
Other little tidbits…
- Phil Kelly wrote the rules and Adam Troke the fluff.
- No price yet for Iyanden Supplement
- Wraithguard can get either Wraithcannon or the D-scythe so this might mean split on rules from the old dex between each weapon.
- The force organization of Eldar Unit hasn’t changed just new models added into slots
- Wraithknight to Heavy Support
- Flyers to Fast Attack
- Wraithblades to Elite
- Spirit Seer to HQ
- Named Ranger to HQ
– Craftworld ships will be introduced
– New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
– Multiple exarch abilitys, options and equipment
Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
– 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
– Alternative equipment possible – for example close combat weapons with a 5+ invul and blind special rule or a S:6 5″ Blast with AP2. with 5+ invul and blind special rule.
Somach Phantomhunter (fast attack 185 points)
– Psyker with the terrify psychic power
– 2 blast weapons with ap 2
– Enemy units within 12″ have to reroll succesful ld tests.
Crimson Hunters (fast attack 160 points)
– New Aspect warriors with strong Exarch upgrades
– May reroll armor pen rolls against flyers
– Vector dancer
Wraithguard /Wraithblades (elite 160 points 5 models)
– Strong profile with S5 T 6 as 3+
– Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
– Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
– If you select a runeseer as HQ, they become troops
Ililic Nightspear (hq 140 points)
– Alaitoc character that allows ranger units the Pathfinder upgrade.
– Has 9 special rules – one of them allows ranger units to infiltrate without the range restrictions to enemy units.
– BS:9 S:X AP2 instant death on wound rolls of 6
– 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
– Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle andRunes of Fate (for Rune prophet and Runeseer respectively)
– Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive