Point – Counterpoint: The Wraithknight – Yea or Nay
It’s not even out yet and the debate that has been quietly doing the rounds is now out in public… Is the Wraithknight a monster, or a white elephant…
Case in point from the BoLS Lounge:
CASE AGAINST: via biffster666
“I’m 100% biased towards the Eldar, don’t get me wrong. I’ve been playing since RT and the Eldar since 2nd. I WANT the Suckknight to be awesome, it SHOULD be awesome. Unfortuneately it sucks. If every tournament winner was polled about the Wraithknight asking if they would ever field it, 90% would immediately say no, the other 10% just got lucky.
Broken record time, sorry…
T8 3+/5++ with 6W is getting ground into chuck fast, especially if what people claim about this being the ‘shootiest’ edition of 40k is true. Minimum change required is T10 and make it immune to Fleshbane/Rending/Wraithcannons/Instant Death/etc. and I still hate 5++. Should be T10 2+/4++ immune to Fleshbane/Rending/Wraithcannons/Instant Death/etc. and make it 300pts, make it 350…you get my point.”
CASE FOR: via Sonikgav
T8 is plenty tough enough and when you consider the rest of the army is going to be moving around too, only Anti-Tank is going to threaten it, and if its being fired at the Wraithknight (that only needs to dip its toe into cover to get a free 5+ save thanks to being an MC) then its not firing at your actual tanks. Hell, with transports/Knights/Wraithlords you can make most of your opponents standard infantry weapons (except Tau/Dark Eldar) completely useless until you choose to show them softer targets.