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40K: Top 10 Units That are RUINING the Game!

2 Minute Read
Jul 30 2013
Warhammer 40K
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We all say we want a fair, perfectly balanced game – but somehow, these units magically keep showing up in our lists…

Space Wolf Rune Priest – The Eternal Ally – Only taken to shut down all those pesky enemy powers, not to mention their ONLY two powers, Living Lightning, and JAWS. Anyone ever seen the other ones?

Wave Serpent – What were they thinking with the Serpent Shield? Apparently everyone and their brother was secretly an Eldar fan with 6 of these under their bed for the last 7 years.

Necron Nightscythe – Still the fastest route to zero friends Games Workshop will sell you!

Heldrake – Nuff said… (did it REALLY need that 5+ Invulnerable?)

Tau Commander – His Batman Utility Belt apparently CAN hold everything he needs (even shark Tyranid repellent).  Will you ever see one without a Puretide Engram Chip – I don’t think so.

Nurgle Daemon Prince – Is there any other kind than Nurgle Biomancy – I’ve never seen one.  Who doesn’t love a Flying Monstrous T:8 2+ Cover Save model anywhere on the table? BTW – Feel No Pain!

Eldar Wraithknight – Who knew that squishing two Wraithlords together saved you an FOC slot, doubled your movement, and gave you S:10 guns? – I’ll take two!

Necron Annihilation Barge – When Twinlinked Tesla means snapfiring your main gun is the better way to go – someone needed to crack open a statistics book.

Tervigon – A scoring unit factory with Iron Arm that poops out fearless babies with a 19″ assault range is a mother’s nightmare.

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Codex: Imperial Guard – Manticore – Chimera – Scoring Vets spam backed up by one of the best flyers in the game still gets the job done. Garnish with a side of Runepriest per your preference.

~Did we miss any?

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Author: Larry Vela
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