Infinity – Going Sectorial!
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Putting aside my vanilla ways, I take a look at the pros and cons of making a sectorial list in Infinity…
What is a Sectorial Army?
Sectorial Armies were introduced in the second book, Human Sphere, and give players a more focused approach along with a few new toys exclusive to sectorial lists.
The Sectorial Armies possess their own army lists, with troop availabilities differing from the general army of the faction they belong to. Sometimes they have a higher number of certain troops and lack access to other units, which may often be found in another Sectorial Army from the same faction.
So basically, you loose some units, but can take more of other units associated with that Sectorial and often have access to new units.
At this time not all of the Sectorials are available, but lets take a looksie and see what is…
Pano:
• Shock Army of Acontecimento
• Neoterran Capitaline Army
• Military Order
Link Teams – Hold hands and blow stuff up
Mercs – Filling a gap
Lets make a list…
I’m opting for a 4 man build, taking a combi, spitfire, number 2 and a hacker. The spitfire will be even deadlier with that extra burst, and the cats have a good BS of 13. The number 2 gives them a little more staying power if the link leader bites it, while the hacker is there mainly to give defense if I need it. That also highlights a con of going Corregidor, i’m loosing out on the well known hacking abilities of the Nomads, but bringing in more brute power overall.
Cats and Commandos
Running Corregidor i’ll want some Intruders, and going Sectorial cranks their availability upto 5. Nice. But points are hardly aplenty and I want a few more units in there, so i’m opting for two of these elite commandos. One with a HMG and the other with combi. But running 4 or 5 of these guys sounds like a hoot for future tinkering.
I usually enjoy a lot of cheap camo options and would usually pack a Zero or two here. But I don’t have that option and the Intruders are my only camo units. So i’ll look to a few members of the cat family for a different approach, namely a combat jumping Hellcat. Again I can take upto 5 of these highflying drop troops, but opt for one with a HMG so she can provide heavy fire power where it’s needed.
I may have lost some camo options but I still have access to the excellent Tomcats. I really dig these rescue heroes, and one here gives me another off the table option. I take the doc so she can pull an emergency house call when needed. A Zondcat servant tags a long so she doesn’t have to get her hands too dirty.
I’m now looking to add some nastiness during my reactive turn. Usual suspect would be the fearsome Sin Eater, but this aint Bakunin so I can’t run a twitchy monk in this build. A Total Reaction remote with HMG will do, and as I have the Wildcat hacker i’m good on playing robot wars.
The Merc with the mouth
To wrap it up lets throw in a merc. Senor Massacre comes with two swords (AP/EM), Zero V smoke/ EM grenades, natural born warrior and regen. But in reality I just want ‘Deadpool’ on the table, and he looks pure fun. He can bag a TAG, shut down some prancing knights in power armor, or even take on any kung fu kids that get close.
That brings me upto 10 orders and 6 SWC. Who is my Lt? Now, why would I tell you that…
The Crooked smile of Corregidor
So I get to play around with a link team, a merc, and some high flying cats. On the flip side I wont be pulling any signature hacking tricks, and the camo count is down. But this is Corregidor, the muscle of the Nomad nation, so it’s focus is on getting the job done with lots of swearing and dirty bourne style fighting.
It’s not a perfect list, but it does have models that I like and gives me enough flavor for it to feel different from a vanilla build.
You can see how I progress with the hardy folk from Corregidor at :
http://levitas-master-artificer.blogspot.com/
What Sectorial do you play?
What is the perfect link team size?
Rocky road or chunky monkey?
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