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30k TACTICS: Sons of Horus Terminators

5 Minute Read
Sep 10 2013
Warhammer 40K
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Today we talk about a Time of Legends. Let us step back 10,000 years and study the ways of war in the time of heresy.  Here are the Speartip of the Warmaster – Sons of Horus Terminators.

I should first mention that some people mistakenly think that the traitor Legions in the Forge World Betrayal book are Chaos Space Marines but in fact they are all still technically ‘Imperial’. In fact except for the Primarchs and units (Apocalypse) from the Lords of War section the book is very much like a Space Marine codex plus there are more units to choose from when designing an army. You have the option to play your army as loyalists or as traitors. In fact there are special characters for each Legion that are either loyalists or traitors (e.g., Loken versus Abbadon).

The period for the Betrayal book is around the time when the Primarchs from four of the original Legions (i.e., Death Guard, Emperor’s Children, Sons of Horus and World Eaters) have decided to turn traitor on the Emperor. There are no daemons or other such things from the Warp. A purging of these Legions takes place on the planet Ivstaan III where they kill all the Marines within their rank and file whom are still loyal to the Emperor. The third novel in the Black Library Horus Heresy series covers these events in great detail. Galaxy in Flames describes the virus bombing of Istvaan III and the Warmaster Horus’ fall, which resulted in a galactic civil war where brother fought brother. In the virus choked wasteland of death and destruction that was once Istvaan III’s Choral City, loyalist elements of the Luna Wolves, World Eaters, Emperor’s Children and Death Guard Legions fight against the traitors of those Legions in a final display of defiance as the first part of the Heresy played out.

I finally got to play a couple games this weekend with my new Sons of Horus (SoH) army. I decided to use the trait that allows you to field veteran squads as troops so I can run a pure terminator army much like the conventional 40k Deathwing or Loganwing armies. Here is one of my current builds for a five man Legion terminator squad:

Sergeant – grenade harness, power axe, combi bolter
1x pair of lightning claws
1x power axe, heavy flamer
1x power axe, combi bolter
1x power fist, combi melta

Land Raider Phobos (dedicated transport – 2x twin linked lascannon, twin linked heavy bolter) – dozer blade, auxiliary drive, extra armor, ceramite plates

Notes
1) grenade harness counts as assault grenades for the squad
2) auxiliary drive ignores immobilization on a roll of 4+ on 1d6
3) ceramite plates – enemy melta weapons only roll 1d6 on armor penetration

The Land Raider also has a Machine Spirit and clocks in at 285 points, so you’re definitely paying for the goodies.

One of the special rules for a SoH army is that each surviving model in their units get an extra attack at the end of each assault phase, however this does not count for unwieldy weapons such as a power axe. The terminator unit I posted above does not benefit much from this special rule except for the terminator armed with a pair of lightning claws. I prefer to take the AP2 melee weapons. So for my army this special rule is not all that beneficial. Many 40k armies have lots of special rules so I don’t see this as overpowering. Just look at all the fantastic special rules for the new eldar and Tau in comparison.

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All of my terminators wear suits of Cataphractii armor which confers a 4++ invulnerable save plus the Slow and Purposeful special rule. While I do like the better save I chose this type of terminator suit since it strictly adheres to the Legion’s background as opposed to say a suit of Indomitus terminator armor.

I chose the heavy flamer as their special weapon since the main role of this terminator squad is dedicated to melee. You’re going to score more wounds with the S5 template charging out of the Land Raider as opposed to either a plasma blaster or autocannon. The combi meltas help bring down tough multi wound models such as monstrous creatures and provide backup if needed to crack open an enemy transport so they can charge the contents.

Versus a squad of Canoptek Wraiths and a Destroyer Lord during my second game a squad of Legion terminators held them up at least three turns of melee, killing some of the Wraiths and wounded the Destroyer Lord before finally being swept. The Terminators inflicted enough damage that I could shoot down the remainder of the enemy unit immediately following combat. I chose to ignore the challenge from the Destroyer Lord in hopes of inflicting some AP2 wounds on The Lord and managed to inflict one.

 It is important to note that NONE of the 30k MEQ/TEQ units from the Betrayal book have And They Shall Know No Fear – most units can be swept if they should lose combat, so it’s best if possible to first soften up a tough enemy unit with some serious shooting prior to charging them. In this particular case I was not in a good position to shoot a lot first prior to the charge since the enemy unit was hiding behind a large ruin with high line of sight blocking walls. I needed to hold them up to prevent them from charging my Land Raiders which the Destroyer Lord could have easily shred with his Warscythe… Thus the reason why I chose to charge the enemy unit when I did. So far I have found this Terminator squad able to get the job done but you must wisely pick your targets and shoot a lot first.

Hail the Warmaster!

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My next article in this series will cover Justearin terminators. Let me know if there are any specific units for Sons of Horus which interest you.

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Author: Steve Turner
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