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Plastic Dudesmen #141 – Coteaz and You.

3 Minute Read
Nov 23 2013
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Got bored and wrote crazy rules for OrkTeaz cuz well.  I like Orks.  The Tau one obviously shoots a lot and ignores cover with other stuff.  And it makes fun of your mom.  The Dark Eldar one is just well… creepy.

OrkTeaz

WS  BS  S  T  W  I  A  Ld  Sv        Pts
  6      2   4   4   3   2  5   10 2+/5++  150

Psyker – Lvl 2 –
Mork Gots Youse! – WC 1 – 24″ Malediction – Pick target unit, Roll a d6 – On a one OrkTeaz Teleports himself into combat with unit, 2-6 unit teleports into combat with OrkTeaz’s Unit.
Gork Stomps Ya! – WC 2 – 18″ Malediction – Pick Target Unit – unit Takes d6 Str 6 Ap 3 Hits.  After Resolving the hits roll another d6 and on a roll of 6 roll another d6 Str 6 Ap 3 hits.  Stop rolling when you stop rolling a 5 or 6 after resolving the stomp hits.  A roll of a 1 always fails.
We Hates Youse – WC 1 12″ Blessing – Pick one – Target Unit rerolls all hits in close combat or Shooting Attacks are Twin-linked

Wargear:
Custom Golden Armor – Provides OrkTeaz a 2+ armor save as well as grants a 5+ invulnerable save.  OrkTeaz is slow and purposeful due to the golden nature of the armor.
Skull Cruncha! – Unwieldy, Str X 2, Ap 1, Concussive
Mr. Teefy! – Before combat roll a d6 – 2-6 OrkTeaz gains +2 Attacks on a 1 Mr. Teefy! gets mad and causes one Str 6 Ap 2 attack on Orkteaz

Special Ork Henchboyz that Count as Troops – Max 12 HenchBoyz – Transport Options – Battle Wagon or Trukk

Cyber Boyz
WS  BS  S  T  W  I  A  Ld  Sv        Pts
  4      2   3   4   2   2  3   7   5++       15
Equipment: Power Klaw, Cybork Body

Weird Boyz
WS  BS  S  T  W  I  A  Ld  Sv        Pts
  4      2   3   4   1   2  3   7    6+        15
Special Rules – Add +1 to Gork Stomps Ya rolls. If more then one Roll a d6 and consult the following chart during the beginning of Ork Inq Player Turn. Effects last until the next Ork players game turn.
1 – Headache! – 1 Weird Boy is removed
2 – Tingly – No Effect
3 – ANGRY – Unit Rerolls hits in close combat
4 – Zaps! – All units attacks count as poison 4+
5 – RAGE – Unit has Fleet
6 – Roll twice on this chart – Reroll ones and doubles and get both effects.

Dakka Boyz
WS  BS  S  T  W  I  A  Ld  Sv        Pts
  4      2   3   4   1   2  3   7    4+        10
Equipment: Eavy Armor, Big Shoota

Rokkit Boyz
WS  BS  S  T  W  I  A  Ld  Sv        Pts
  4      2   3   4   1   2  3   7    4+        15
Equipment: Eavy Armor, Rokkit

Fat Boyz
WS  BS  S  T  W  I  A  Ld  Sv        Pts
  3      2   3   4   4   1  2   7    6+        15
Equipment: Extra Hot Cheetoes

Special Grotz
WS  BS  S  T  W  I  A  Ld  Sv        Pts
  2      4   2   2   1   3  1   5    –            5
Every Special Grot can control one vehicle weapon and use its Ballistic Skill instead of the listed BS for the vehicle.

Orkquisitor Battle Wagon – F:14 S:13 R:10 – Pts 100

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Weapon Upgrades: Must take at least 2 Weapons from the list.
Big Shoota – 36″ Str 5 Ap 5 Assault 3 – 5pts – Up to 5
TWL Rokkit Launcha – 24″ Str 8 Ap 3 Assault 1 – 10pts – Up to 5
Zapp Gun – 18″ Str 2d6 Ap 1 Lance – 20 pts – Up to 2
Squigg Cannon – 36″ Str 6 Ap – Rending, Large Blast – 15 pts – Up to 2

Vehicle Upgrades:
Xtra Armor – 10 pts – Ignore Shaken/Stunned
Zapp Field – 20 pts – 5+ Inv Save
Deff Rolla – 20 pts – you know what it does

Again this is just for fun for a crazy Ork/Inq/Nonsense/Etc.  He is most likely undercosted as I just wrote up rules for the heck of it and tried to make it interesting.

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