Plastic Dudesmen #141 – Coteaz and You.
Got bored and wrote crazy rules for OrkTeaz cuz well. I like Orks. The Tau one obviously shoots a lot and ignores cover with other stuff. And it makes fun of your mom. The Dark Eldar one is just well… creepy.
OrkTeaz
WS BS S T W I A Ld Sv Pts
6 2 4 4 3 2 5 10 2+/5++ 150
Psyker – Lvl 2 –
Mork Gots Youse! – WC 1 – 24″ Malediction – Pick target unit, Roll a d6 – On a one OrkTeaz Teleports himself into combat with unit, 2-6 unit teleports into combat with OrkTeaz’s Unit.
Gork Stomps Ya! – WC 2 – 18″ Malediction – Pick Target Unit – unit Takes d6 Str 6 Ap 3 Hits. After Resolving the hits roll another d6 and on a roll of 6 roll another d6 Str 6 Ap 3 hits. Stop rolling when you stop rolling a 5 or 6 after resolving the stomp hits. A roll of a 1 always fails.
We Hates Youse – WC 1 12″ Blessing – Pick one – Target Unit rerolls all hits in close combat or Shooting Attacks are Twin-linked
Wargear:
Custom Golden Armor – Provides OrkTeaz a 2+ armor save as well as grants a 5+ invulnerable save. OrkTeaz is slow and purposeful due to the golden nature of the armor.
Skull Cruncha! – Unwieldy, Str X 2, Ap 1, Concussive
Mr. Teefy! – Before combat roll a d6 – 2-6 OrkTeaz gains +2 Attacks on a 1 Mr. Teefy! gets mad and causes one Str 6 Ap 2 attack on Orkteaz
Special Ork Henchboyz that Count as Troops – Max 12 HenchBoyz – Transport Options – Battle Wagon or Trukk
Cyber Boyz
WS BS S T W I A Ld Sv Pts
4 2 3 4 2 2 3 7 5++ 15
Equipment: Power Klaw, Cybork Body
Weird Boyz
WS BS S T W I A Ld Sv Pts
4 2 3 4 1 2 3 7 6+ 15
Special Rules – Add +1 to Gork Stomps Ya rolls. If more then one Roll a d6 and consult the following chart during the beginning of Ork Inq Player Turn. Effects last until the next Ork players game turn.
1 – Headache! – 1 Weird Boy is removed
2 – Tingly – No Effect
3 – ANGRY – Unit Rerolls hits in close combat
4 – Zaps! – All units attacks count as poison 4+
5 – RAGE – Unit has Fleet
6 – Roll twice on this chart – Reroll ones and doubles and get both effects.
Dakka Boyz
WS BS S T W I A Ld Sv Pts
4 2 3 4 1 2 3 7 4+ 10
Equipment: Eavy Armor, Big Shoota
Rokkit Boyz
WS BS S T W I A Ld Sv Pts
4 2 3 4 1 2 3 7 4+ 15
Equipment: Eavy Armor, Rokkit
Fat Boyz
WS BS S T W I A Ld Sv Pts
3 2 3 4 4 1 2 7 6+ 15
Equipment: Extra Hot Cheetoes
Special Grotz
WS BS S T W I A Ld Sv Pts
2 4 2 2 1 3 1 5 – 5
Every Special Grot can control one vehicle weapon and use its Ballistic Skill instead of the listed BS for the vehicle.
Orkquisitor Battle Wagon – F:14 S:13 R:10 – Pts 100
Weapon Upgrades: Must take at least 2 Weapons from the list.
Big Shoota – 36″ Str 5 Ap 5 Assault 3 – 5pts – Up to 5
TWL Rokkit Launcha – 24″ Str 8 Ap 3 Assault 1 – 10pts – Up to 5
Zapp Gun – 18″ Str 2d6 Ap 1 Lance – 20 pts – Up to 2
Squigg Cannon – 36″ Str 6 Ap – Rending, Large Blast – 15 pts – Up to 2
Vehicle Upgrades:
Xtra Armor – 10 pts – Ignore Shaken/Stunned
Zapp Field – 20 pts – 5+ Inv Save
Deff Rolla – 20 pts – you know what it does
Again this is just for fun for a crazy Ork/Inq/Nonsense/Etc. He is most likely undercosted as I just wrote up rules for the heck of it and tried to make it interesting.