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Tyranids – 1st Rules Confirmations

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Jan 4 2014
Warhammer 40K
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With the White Dwarf and the official GW Advanced Order kit info out, some details have finally firmed up.

via DaBoarder

Force org slots based on kits

HQ:
Deathleaper
Carnifex (OOE)
Hive/tyrant guard (Tyrant gaurd)
Warriors (Prime)

Elites:
Haruspex/exocrine (BOTH!!!)
Hive/tyrantguard (Hive guard)

Fast attack
Harpy/Hive crone

New Biomorphs

Designer Notes: Tyranids only gain an additional attack when wielding two “pairs” of weapons, IE: two pairs of scything talons.

Bonesword:
S:user, Ap3, To wound rolls of 6 cause ID.

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Hiveeguard:
Shockcannon or Impaler cannon

Tyrant guard:
Crushing claws, Scything talons, Bonesword+Lashwhip (No mention of rending claws, maybe default weapon)

Tyranid Warriors:
lash whips, spinefists, devourers, rending claws, scything talons, deathspitters, pairs of boneswords, a venom cannon, a barbed strangler, pairs of flesh hooks.
Adrenal glands, Toxin sacs

Haruspex, Exocrine:
Thresher scythe tail biomorph

Carnifex
Tresher scythe Or bone mace biomorphs

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Hapry:
Heavy Venom cannon

Codex Preview:

Hormaguants:
Confirmation of 5 pt hormagaunts, 2 point adrenal glands and 3 point toxin sacs.

Red terror is included in the codex itself (images at least)!

More confirmed rules as they come in, have at it.

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Author: Larry Vela
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