40K 7th Edition: Battle Brothers Mixing and Matching
HOLY MOLY!!! Did you hear about the changes to Battle Brothers! Buckle your seatbelts.
Allies Rundown – Confirmed Rules!
Battle Bros – benefit from warlord trait; ICs can join; “friendly units” for psy powers, abilities, etc.; can use special abilities to repair vehicles; can use modifiers and re-rolls on reserve rolls; can embark on each other’s transports
Allies of Convenience – treated as enemy units that cannot be charged, shot, attacked or targeted; cannot move within 1″ of each other; no warlord, no IC joining, and basically none of the above stuff but are impacted by that effect enemy models.
Desperate Allies – same as AOC plus if within 6″ roll a D6, on a 1 they do nothing
Come the Apocolypse – same as Desperate but cannot deploy within 12″ of each other.
No restrictions on scoring for any allies. yes they get objective secured.
So off the top of my head look for things like:
Ogryn in Land Raiders
Howling Banshees in Raiders
Fire Dragons in Venoms
Centurions in Tauroxes
Blood Claws in a Storm Raven
Incubi in Wave Serpents
Eversor in a Land Raider (SURPRISE!)
It’s a crazy world out there!