40K: Psychic Phase Latest Plus More!
2 Minute Read
May 13 2014
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Oh my – the 40k 7th Edition drip-drip-drip just wont stop. Next stop – the psychic phase!
image via Descanso Del Escriba
So some basics that are revealed by the latest set of images doing the rounds pretty much everywhere:
Psychic Phase Info
You get a pool of power dice based on your combined psychic mastery levels
If you roll more than two “6”s in a single casting attempt, you face the Perils of the Warp table (which is bad)
7 Psychic disciplines: Biomancy, Divination, Pyromancy, Telekenesis, Telepathy, Sanctic Daemonology, Malefic Daemonology
You can roll to block a psychic power with your power dice pool, even the races with no psykers (they just have very few dice).
Attempting to nullify does not risk Perils of the Warp
Malefic Daemonology causes a Perils of the Warp on any roll of doubles on poser dice rolled!
Other 7th Edition Stuff
Only a single grounding test per FMC per turn, regardless of number of hits inflicted!
You get Invulnerable saves versus Destroyer weapons (in most cases)
Wounds inflicted by the winner of a challenge now spill over into the enemy unit!
Author: Larry Vela
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