White Dwarf #16 – New 7th Edition 40k Spoliers
Buckle-up guys, the latest White Dwarf was packed with a ton of new 7th Edition Spoilers!
This issue was a normal release of about 32 pages, (for $4) and was almost entirely devoted to the new 7th Edition release.
So if you were waiting for a “must buy” White Dwarf issue this may just be it!
Even though nearly every page in this issue is a preview of sorts for the new edition, they still managed to sneak in a few studio articles in the back, and another great organic paint splatter article on Wood Elf Dryads as well.
Unfortunately there was zilch on the newly released Apocalypse Warzone Valedor book (which features the Eldar/Dark Eldar vs Tyranids). I’m working on a review for this interesting book, but it’s doubtful I will be able to finish even reading the whole book before 7th hits.
At first glance the new datasheets for both sides are solid. So it’s probably a good pickup if you play either faction and/or Apocalypse on the regular.
What I do have though, are the new spoilers for 7th Edition from this issue, and the more I read the more I’m liking this new edition!
7th Edition Release Week Countdown
Here is (mostly) everything that could be gleaned from this issue about the new Edition of 40k. If you missed last weeks spoilers check them out here.
Changes to Unit Coherency
- Adjusted to 6″ vertically presumably to account for precarious placements of assaulting models on Citadel terrain.
- The BRB rulebook does allow for models to lend attacks when within 6″ of locked model while in “ruins” currently so this may be a neat attempt to clean that little nuance up.
Shooting Attacks (I say “attack” loosely because RAW we can’t seem to find where shooting is even classified 100% as a shooting attack in the BRB).
- Splitfire no longer needs a Leadership test to perform, it presumably just works like declaring normal shots.
- Now groups of weapons resolve their fire (hitting, wounding, and making armor saves etc.) for each group of like weapons separately. That opens up a lot of tactical flexibility for sure, as far as placement of models etc…
- Exploding a vehicle now happens on a d6 roll of “7” so bringing the big guns with high Armor Penetration values to bear may be paramount now for most lists.
- Hull Points are still stripped per normal, but killing them outright should now take the most dedicated of weapons (or just getting lucky with convention weapons against open top vehicles).
Boots on the Ground
- All Units in 40k are now scoring.
- However Troops taken in Battle-Forged lists get a new rule called “Objective Secured” that allows them to deny other scoring units, while scoring objectives themselves.
Battle-Forged Armies
- Force Organization = 1 HQ, 1 Troop, and X “Detachments” (See below)
- Get to re-roll Warlord Trait and troops in BF armies obtain the “Objective Secured” special rule.
- New Detachments in Battle-Forged Armies called “Combined Arms and Allied”.
- Introduction of “factions” for what can be fielded in what combination in each of the two new detachments previous.
- Each player starts with three? Tactical Objective cards, and can discard/draw one each turn.
- Cards requiring players to hold Objectives can not be discarded, and some cards interact differently with some of the new Malestorm of War missions.
- Hinted at as Movement, Psychic, Shooting, Assault
- Assaulting though difficult terrain is now just a flat -2″.
- If you roll for all powers of one discipline you get the primaris power for free.
- Perils of the Warp has at least three results which all sound very scary.
- Perils is on any casting result containing two sixes (boxcars)
- New Psychic Discipline “Sanctic” still unspoiled.
- The new rulebook will contain the rules for Super Heavy Vehicles, Gargantuan Creatures, and Destroyer Weapons.