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40K: Chaos REJOICE: The Lost & the Damned Units & Abilities!

4 Minute Read
Oct 13 2014
Warhammer 40K
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Chaos has SO MUCH stuff headed your way from Forgeworld’s latest.  Here’s what spilled at WarhammerFest!

via the ever-vigilant Mr. Mystery:

Chaos Units
Chaos Astartes Battle Tanks
Chaos Predator Battle Tank 
Chaos Infernal Relic Battle Tank (all the Heresy versions. Autocannon on that is AP3…)
Chaos Vindicator Siege Tank
Chaos Relican Sicaran Battle Tank

Chaos Astartes Assault Vehicles
Chaos Land Raider
Chaos Land Raider Proteus
Chaos Infernal Relic Land Raider Achilles (oh, and for every HP knocked off that? Bigdakkafourboom gains +1S, lowers the AP by 1 (unit entry oddly worded, but example given on Pp195), and adds -1 to enemy Pinning Tests, on top of it’s base -1 for Shellshock. Example mentioned? 2 HP lost makes it S7, AP3, Pinning tests at -3…
Chaos Rhino Armoured Troop Carrier

Chaos Astartes Heavy Tanks
Chaos Fellblade Super-heavy Tank
Chaos Typhon Heavy Siege Tank
Chaos Spartan Assault Tank

Chaos Astartes Attack Craft
Chaos Fire Raptor Gunship
Chaos Thunderhawk Gunsip
Chaos Hellblade (Autocannon can be upgraded to Heavy 3, Rending which I think is new? Oh, and at the start of play, you can nominate a Flyer or Flying Monstrous Creature or Gargantuan Flappy Nasty, including those in reserve. When making AP rolls or To Wound against the chosen model, 1’s can be re-rolled. Which is pretty *****ing if you ask me)
Chaos Hell Talon (Again, Autocannon can be souped up)
Chaos Dreadclaw Drop Pod (does what it does. Has Assault Vehicle, and Frag Launchers. And does burninating when zipping about)
Chaos Kharybdis Assault Cloaw (biggerer version of the Dreadclaw)

Chaos Dreadnoughts & Helbrutes
Ferrum Infernus Chaos Dreadnought (Daemon Prince waiting to happen, for 25 points)
Emperor’s Children Sonic Dreadnought (Warp Amp doubles the shots of it’s Sonic weapons if it remains stationary in a turn, and can give all sonic weapons Rending at the price of Gets Hot!)
Chaos Contemptor Dreadnought

Daemon Engines
The Machine Daemonica (fluff stuff, but reading through the contents as printed to avoid missing gubbins off)
Greater Brass Scorpion of Khorne
Blood Slaughterer of Khorne
Chaos Rapier Weapons Carrier
Chaos Decimator
Blight Drones
Plague Hulk of Nurgle

Chaos Titans
Chaos Reaver Battle Titan
Chaos Warhound Titan

Renegades and Heretics
Full army list and that.

Appendices
Appendix I – Legacies of Ruin ( I assume the Rites of War equivalent, but see below *)
Appendix II – Special Rules
– Vehicle Summary
– Weapons Summary
Appendix III: Lords of the Abyss (honking geet Daemons

There, that’s what’s in it.

Legacies of Ruin 
I shan’t post points in line with posting rules. I don’t want anyone to get into troub (especially me)

Veteran of the Scouring
Any Tank or Super Heavy (sep costs) – It Will Not Die, and Preferred Enemy (Space Marines). Can be taken by a CSM Walker or Super-heavy Walker – It Will Not Die, Hatred (SM)

War within the Eye
Tank and Supes (sep costs) – Adamantium Will, Preferred Enemy (CSM). Walker or Supe Walker – Adamantium Will, Hated (CSM)

Maelstrom Rider (I likes this one!)
Vehicle or Supes – Outflank and Fear

Death of Kasyr Lutien
Vehicle or Supes – Fear, and any friendly Malific powers cast within 12″ can re-roll one D6 for each remaining Hull Point

Blood of Mackan
Tank or Supes – Preferred Enemy (Blood Angels), Defence Lines and Barricades do not count as Dangerous Terrain. If fitted with Destroyer Blades, when Tank Shocking, and after Death or Glorying, gains AP equal to it’s remaining Hull Points (in excess of 6 being – instead)

Siege of Vraks
Vehicle or Supes – Ignores Dangerous Terrain damage on a 4+, and re=roll failed To Hits against targets located in Defence Lines

Fourth Quadrant Rebellion
Vehicles and Supes – Friendly units of Cultists within 12″ are Fearless, and when down to it’s last Hull Point, gets a 4+ Invulnerable

Badab Uprising
Tank and Supes – Fear and Preferred Enemy (SM). Walkers and Supe Walkers – Rage and Hatred (CSM)

Scourge of the Greenskins
Tanks only – extra D6″ when Tank Shocking, and Preferred Enemy (Orks)

Last of the Forge
Vehicle with Transport Capacity only – Stunned and Shaken ignored on a 4+ (hull points lost as normal), Preferred Enemy (Tyranids), and transported unit gains Hatred (Tyranids)….*cough Kharybdis cough*

Screams of Lugganath
Vehicle or Supes – When attacked by Eldar, has Fear, and if equipped with a Dirge Caster, increases the range of it by 12″

Perdus Rift Anamoly
Vehicles and Supes – If deployed (as in, on the board, not held in reserves) at the beginning of the game, you can re-roll to seize the initiative, Preferred Enemy (Tau)

1st War for Armageddon
Vehicle or Supes – Daemonic Saves made within 6″ improve by 1, to a max of 2+, and has Fear when attacked by Astra Militarum Forces

(almost there! Stay on target!)

Vessel of Akashneth of the Boiling Brass
Vehicle or Supes – Fear, and friendly units with an Icon of Wrath within 12″ count as having inflicted an additional D3 wounds for the purposes of working out who wins an assault, (also counts as Daemonic Possession as per CSM book)

Vessel of Shyak The Seeker
Vehicle or Supes – Fear, enemy units within 12″ of an Icon of Excess roll an additional D6 and discard the lowest on ANY Leadership based test (emphasis mine) (also counts as Daemonic Possession as per CSM book)

Vessel of Dhornurgh The Reborn
Vehicles and Supes – Fear, all friendly units within 6″ with the Icon of Despair have the Gets Hot! and Rending special rules in HTH (also counts as Daemonic Possession as per CSM book)

Vessel of Tzenahk the Occluder
Vehicle and Supes – Fear. At the beginning of the game, roll a D6… 1. If this vehicle is destroyed, opponent bags an extra VP. 2-6. If it survives, you get an additional D3 VPs. (also counts as Daemonic Possession as per CSM book)

Auloth the Primordial Iterator
Vehicle and Supes – Fear, all weapons gain Pinning. All friendly units within 12″ have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book)


~Death to the False Emperor!


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Author: Larry Vela
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