Eldar Harlequins: The Rules
The first set of Harlequins rules are doing the rounds. Here’s the latest on the Followers of the Laughing God:
Solitaire:
WS9 BS9 S3 T3 W3 I10 A6 Ld10 Sv –
Holosuit, Harlequins Caress, Harlequins Kiss, Flip Belt
Deep Strike, Eternal Warrior, Fear, Fearless, Fleet, Furious Charge, Hit & Run, Precision Strikes
Blitz: Once per game move Xd6″(X = current turn number), ignoring all terrain, 10 Attacks!
3+ Invulnerable
Moves 12″ normally
May not join characters
Troupe:
Player WS5 BS4 S3 T3 W1 I6 A2 Ld9 Sv –
Master WS6 BS5 S3 T3 W2 I7 A3 Ld10 Sv –
Holosuit, Shuriken pistol, CCW, Plasma grenades, Flip Belt
Fear, Fleet, Furious Charge, Hit & Run
5-12 models
Any may replace shuriken pistols with Neuro disruptor, fusion pistol
Any may replace CCW with Harlequins’embrace, kiss, carress
Master may take power sword, haywire grenades, 1 Enigma of the Black Library
Unir may take Starweaver dedicated transport
Equipment:
Holo-suit 5+ invulnerable
Flip Belt ignore difficult terrain, 2+ Look Out, Sir!
Harlequins Caress: Melee, to hit rolls of 6 auto-wound AP:2
Harlequins Embrace: Melee, d3 S6 auto-hit hammer of wrath attacks
Harlequins Kiss: Melee, Roll 1 separate S6 AP2 attack, instant death on a 6 to-wound
Harlequin Rumor Roundup
~ So, too warm, too cold, or just right?