Codex Skitarii Army Rules
Some folks have the codex and the beans are spilling: The Skitarii have some nasty tricks up their sleeves:
via 40Kings.de and translated by Charon:
Codex content & Allies
The Codex content is about as much as Codex: Harlequin was. There is no HQ model in the entire book, not even a HQ slot. It is “only” the units we already know. Ad MEch is an Imperial Army and thus BB with all imperial armies.
Skitarii Maniple Force Org:
The classic Skitarii FOC is a detachment which gives Scout and Crusader to all units (but cannot outflank). Warlord gets prefered enemy. WL Traits
nothing special:
shrouded
eternal warrior
makes a weapon master-crafted (but no relic)
12″ reroll pinning, moral, fear
overwatch with BS4
reroll failed fnp + x
Relics:
reroll mysterious objectives
zealot USR
at I1 every unit in base contact makes a T test or suffers D6 wounds without armor saves.
Phase Taser, unsaved wound causes I test or ID
Pistol with minor effects
Skull of Elder…Effect xx
Weapons (some)
Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.
Eradication Beamer (Dunecrawler only, Basic weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
Doctrines:
There are 6 Doctrines. At the beginning of each movement phase you may use one of them (one use)
+1 BS
+1 WS
+2 BS / -1 WS
+2 WS / -1 BS
+3 BS / -2 WS
+3 WS / -2 BS
Bonus: Onager Dunecrawler
WS3 BS4 S5 I2 A1 HP3 Vehicle (Walker)
FA12 SA12 RA11
Comes with interesting Equipment options, for example the Icarus Array for 45 points instead of the Eradication Beamer oder Neutron Laser. The walkers have shilds (6++) which do add up for every walker shield in 4″ (max. 4++)
The real crux of the army looks to be the use of the Doctrines. That will open up all kinds of cool possibilities!