Eldar Rules – CONFIRMED at Last
The Eldar Codex is out there. Here’s some key highlights to get you ready for the weekend!
images via Mis Valientes Guerreros
OK, so pretty much everything you would ever want to see if over there, so let’s cut to the chase:
1) Pretty much the entire previous set of unit rules and rumors (click on the roundup below) is CORRECT!
2) The Wraithknight does clock in at 295pts before his cheap upgrades, so look to see him on the tabletop at right around 300 pts.
3) Banshees are now fast and have all kinds of tricks to assault into cover – good to see the girls back!
4) Wraithguard clock in at about 30-40 per model based on weaponry, so not a big points shift for their new destroyer weapons.
5) Avatar and Wraithknights are Lords of War , Phoenix Lords are HQ
6) Confirmed – all Guardian Jetbikes CAN upgrade to heavy weapons.
7) Confirmed: Falcons can squadron in 1-3 and have Deep Strike (SO COOL!)
8) WOW! Vypers get a point reduction to 40 and can Squadron UP TO SIX!
9) Goodbye Daemon summoning: Farseers have access to :Daemonology (Sanctic), Divinations, Telepathy, Runes of Destiny (Warlocks have Daemonology-Sanctic, Runes of Battle).
10) CONFIRMED Nightspinners and FirePrisms can squadron up to 3!
So my BIG question is – Are the Eldar way overpowered – OR is this the “New Normal” and we should expect to see other armies getting more Destroyer weapons, Gargantuan creatures, and the “big toys” like Knights getting points discounts?
Full Eldar Roundup
Goodbye Wave Serpent Scourge – we hardly knew you…