Dropzone Battle Report – PHR vs UCM
Today we ramp up the escalation to 2,500 points, as the PHR and UCM go to war!
Gladii Argenti
Post-Human Republic – 2,500
Hand of the Sphere
COMMAND – Zeus Command Walker with Supreme Vizier (CV6)
-3x Enyo Siege Walker
EXOTIC – 2x Sirens
-Triton A1 Light Dropship
SCOUT – 4x Mercury Drone
-2x Triton A1 Light Dropship with Skyhammer Missiles
Battle Pantheon
STANDARD – 4x Ares Type-1 Walker
-2x Neptune Medium Dropship
STANDARD – 2x Phobos Type-1 Walker
-Neptune Medium Dropship
SUPPORT – 2x Angelos Jetskimmer
-Mounting 2x Immortals
Battle Pantheon
STANDARD – 2x Phobos Type-1 Walker
Immortals Phalanx
TROOPS – 2x Immortals
-Triton A1 Light Dropship
TROOPS – 2x Immortals
-Triton A1 Light Dropship
Immortals Phalanx
TROOPS – 2x Immortals
-Juno A2
TROOPS – 2x Immortals
-Juno A2
-Sharing Neptune Medium Dropship
Heavy Pantheon
HEAVY – Hades Type-4 Walker
-Poseidon Heavy Dropship
HEAVY – 2x Odin Type-2 Walker
-Neptune Medium Dropship
PHR Air Wing
AIR – Athena Air Superiority Fighter
AIR – Athena Air Superiority Fighter
UCM Fleet Marine Security Force TF-109
United Colonies of Mankind – 2,500
UCM Field Command
COMMAND – Kodiak ACV with Colonial General (CV5)
SCOUT – 4x Wolverine LAV Type-A
SUPPORT – 3x Fireblade Light Tank
-Condor Medium Dropship with Missile Pods
Colonial Armored Formation
STANDARD – 6x Katana Light Tank
SUPPORT – Eagle Gunship
Colonial Armored Formation
STANDARD – 3x Sabre MBT
-Condor Medium Dropship with Missile Pods
STANDARD – 3x Sabre MBT
-Condor Medium Dropship with Missile Pods
SUPPORT – 3x Longbow Howitzer
-3x Raven-B Light Dropship with Missile Pods
Colonial Legionnaire Corps
TROOPS – 3x Colonial Legionnaires
-Bear APC
TROOPS – 3x Colonial Legionnaires
-Bear APC
-Sharing Condor Medium Dropship with Missile Pods
SUPPORT – 3x Rapier AA Tank
-Condor Medium Dropship with Missile Pods
Colonial Legionnaire Corps
TROOPS – 2x Colonial Legionnaires
-Raven-A Light Dropship
TROOPS – 3x Colonial Legionnaires
-Raven-A Light Dropship
SUPPORT – 3x Rapier AA Tank
-Condor Medium Dropship with Missile Pods
UCM Special Ordnance Section
HEAVY – 2x Gladius Heavy Tank
-Condor Medium Dropship with Missile Pods
HEAVY – 2x Gladius Heavy Tank
-Condor Medium Dropship with Missile Pods
UCM Special Ordnance Section
HEAVY – 2x Scimitar Tank Destroyers
SUPPORT – 3x Rapier AA Tank
-Condor Medium Dropship with Missile Pods
After Action Review
I’ve said it before, and I’ll say it again; I LOVE having access to the PHR command deck. The amount of punishment they can dish out, just with cards, makes the faction interesting to play. They pay for it with limited (and slow) Scouts and Command units, but in the end I think the visceral power of the cards makes up all the difference.
This game was largely an experiment for my opponent, as he tried the arms race against the PHR. The battle between our heavy hitters was truly awesome to behold, and I only wish I had deployed my Odins there to help put down some of that terrifying power. In the end, almost everything that engaged was reduced to burning wreckage.
The Hades once again showed off its stuff, and I’m reminded why I include one in every list. That thing was in the heart of the armored inferno, and thanks to command cards and his own healing abilities he came out completely free of damage. Worse for the UCM, he slagged the vast majority of their armor that went down. The ability to deny open areas is amazing, but you have to be very careful about where and when you engage. If he can’t see, he is just too slow to get there in time.
What do you think of the PHR approach? Let us know in the comments below!
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