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Tactics Corner: Frankie’s List Analysis

8 Minute Read
Apr 16 2016
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Frankie is in the house and he’s got a few lists to go over with you – Time for Frankie’s Tactics Corner: List Analysis

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Hello everyone Frankie here to go over a few lists that have been sent in. In these articles I will do an in depth analysis of the lists and any changes that I would make. Lets dive in.

 

First list:

WitnessMe4Khorne (Sean)

1850 List
Renegades – The Purge 
HQ 
  • Renegade Command Squad
  • Ordnance Tyrant w/ Covenant of Nurgle & 4x Disciples
  • w/ Chimera
Elites 
  • Renegade Strike Battery (Wyverns x2 w/ Heavy Flamer / Mortars)
  • Renegade Strike Battery (Wyverns x2 w/ Heavy Flamer / Mortars)
  • Renegade Strike Battery (Wyverns x2 w/ Heavy Flamer / Mortars)
Troops 
  • 37x Plague Zombies
Heavy Support 
  • Renegade Rapier Laser Destroyer Battery w/ Militia Training x 3
  • Renegade Rapier Laser Destroyer Battery w/ Militia Training x 3
  • Renegade Rapier Laser Destroyer Battery w/ Militia Training x 3
Fortification 
  • Void Shield Generator w/ 3 shields
Khorne Daemonkin 
 
Gorepack 
  • 5x Fleshhounds
  • 5x Fleshhounds
  • 5x Fleshhounds
  • 3x Bikers (2 w/ Melta | Sergeant w/ Meltabomb)
  • 3x Bikers (2 w/ Melta | Sergeant w/ Meltabomb)
Chaos Demons 
Forgehost 
  • 2x Soul Grinder of Tzeentch. w/ Phelgm Bombardment
  • 1 Soul Grinder of Slaanesh w/ warp gaze
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So first of all I really enjoy the Renegade lists. This one has some speed with the Gorepack and a little bit of punch from the Forgehost. This list works by having the the Khorne Hounds tying units up with their fast movements and then the Wyverns bring the pain by barraging all the enemies that are locked in combat with the hounds. The Ordnance Tyrnat allows you to shoot your own units without scattering! The Zombies bubble wrap the artillery and charge units that are surviving the bombardments to keep them from going anywhere. The Forgehost will charge into the combats and start killing enemies with the strength 10 ap 2 attacks, plus the Wyverns cannot hurt the high armor of the Soul Grinders.
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If you made no changes to this list I believe it would do very well at tournaments. That said, some lists such as hard to kill deathstars and Tau will be a tough fight for this list. The Deathstars will be able to take the hits from the Wyverns and kill the Soul Grinders/ Khorne Hounds quite easily. Tau would be able to weather the storm with there 2+ saves and should have enough firepower to keep the Hounds away. So some changes I would make: I would drop the Forgehost and take a Daemon CAD with a Heald of Tzeentch, two units of Nurglings, and a Choas Knight.  I would also recommend switching one of the Wyvern units to an Earth Shaker Battery as they pack a little more punch and really scare Battle Company. The Choas Knight is more scary than the Soul Grinders especially if you can fit the Grimore into the list and he isn’t susceptible to stupid Grav weapons.
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Like I said you do not need to make any changes and I believe your list will do very well, but take a look at the Chaos Knight, I think you will be impressed.

List Two:

Electric-slide (Cult Mechanicus) 1,645 points
HQ  (8%)
Tech-Priest Dominus WS4·BS5·S4·T4·W3·I3·A2·Ld9·Sv2+

The Scryerskull Perspicatus; artificer armour; volkite blaster; macrostubber; power axe; mechadendrite harness; scryerskull; conversion field

Infantry (Character); Canticles of the Omnissiah; Feel No Pain; Independent Character; Relentless; Master of Machines

Troops  (18%)
3 Kataphron Breachers WS3·BS3·S5·T5·W2·I3·A1·Ld8·Sv3+

Kataphron breacherplate; 3× heavy arc rifle; 3× arc claw

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Infantry; Canticles of the Omnissiah; Very Bulky; Heavy Battle Servitors

3 Kataphron Breachers WS3·BS3·S5·T5·W2·I3·A1·Ld8·Sv3+

Kataphron breacherplate; 3× heavy arc rifle; 3× arc claw

Infantry; Canticles of the Omnissiah; Very Bulky; Heavy Battle Servitors

Elites 270 points (16%)
15 Corpuscarii Electro-Priests WS4·BS3·S3·T3·W1·I3·A2·Ld9·Sv–

electrostatic gauntlets; voltagheist fields

Infantry; Canticles of the Omnissiah; Feel No Pain; Zealot; Shock

Detachment: Astra Militarum
HQ  (40%) (
Commissar Yarrick WS5·BS5·S3·T4·W3·I3·A3·Ld10·Sv4+

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carapace armour; bolt pistol; storm bolter; close combat weapon; power klaw; frag grenades; krak grenades; Bale Eye; Power Field

Infantry (Character); Aura of Discipline; Chain of Command; Eternal Warrior; Independent Character; Iron Will; Preferred Enemy (Orks); Senior Officer; Summary Execution; Voice of Command; Warlord Trait: Draconian Disciplinarian

3 Ministorum Priest WS3·BS3·S3·T3·W1·I3·A2·Ld7·Sv5+

flak armour; laspistol; close combat weapon; frag grenades; rosarius

Infantry (Character); Independent Character; War Hymns, Zealot

Troops )
Infantry Platoon
Platoon Command Squad WS3·BS3·S3·T3·W1·I3·A1·Ld7·Sv5+

flak armour; vox-caster

Infantry

  + 1 Platoon Commander WS4·BS4·S3·T3·W1·I3·A2·Ld8·Sv5+

flak armour; laspistol; close combat weapon; frag grenades

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Infantry (Character); Voice of Command

Infantry Squad WS3·BS3·S3·T3·W1·I3·A1·Ld7·Sv5+

flak armour; lasguns; vox-caster; frag grenades

Infantry; Combined Squad

  + 1 Sergeant WS3·BS3·S3·T3·W1·I3·A2·Ld8·Sv5+

flak armour; laspistol; close combat weapon; frag grenades

Infantry Squad WS3·BS3·S3·T3·W1·I3·A1·Ld7·Sv5+

flak armour; lasguns; vox-caster; frag grenades

Infantry; Combined Squad

  + 1 Sergeant WS3·BS3·S3·T3·W1·I3·A2·Ld8·Sv5+

flak armour; laspistol; close combat weapon; frag grenades

Detachment: Space Marines
Command Formations
Librarius Conclave Empyric Channelling
Chief Librarian Tigurius WS5·BS4·S4·T4·W3·I4·A2·Ld10·Sv3+

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Psyker (Mastery Level 3); Hood of Hellfire; Rod of Tigurius; bolt pistol; frag grenades; krak grenades

Infantry (Character); And They Shall Know No Fear; Chapter Tactics (Ultramarines); Independent Character; Psyker (Maatery Level 3); Master of Prescience

Librarian WS5·BS4·S4·T4·W2·I4·A2·Ld10·Sv3+

Psyker (Mastery Level 2); force weapon; frag grenades; krak grenades; psychic hood

Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Independent Character

Librarian WS5·BS4·S4·T4·W2·I4·A2·Ld10·Sv3+

Psyker (Mastery Level 2); force weapon; frag grenades; krak grenades; psychic hood

Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Independent Character

Librarian WS5·BS4·S4·T4·W2·I4·A2·Ld10·Sv3+

Psyker (Mastery Level 1); force weapon; frag grenades; krak grenades; psychic hood

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Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Independent Character

Librarian WS5·BS4·S4·T4·W2·I4·A2·Ld10·Sv3+

Psyker (Mastery Level 1); force weapon; frag grenades; krak grenades; psychic hood

Infantry (Character); And They Shall Know No Fear; Chapter Tactics; Independent Character

Detachment: Fortifications
Void Shield Generator battlements; 2× additional projected void shield

Impassable Building (Armour Value 13); Projected Void Shields

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Here is how the list is played:

The the Dominus, librarians and Ministorum Priests attach to the Electro-Priests.

The chump librarians roll for levitate to alloq the electro-priests to move 18″ (6″ in the movement phase + 12″ in the psychic phase), Forewarning for the 4++, PerfectTiming and Misfortune to make the Electro-Priests attacks more effective.  Tigurius rolls on Biomancy for Iron Arm and Endurance.

Any left over powers go towards other itility powers like shockwave (for pinning).
Tigurius acts as a tank with a re-rollable 4++ due to Ministorum Priests and 4+ FnP giving him an 87.5% chance of negating a wound. The Tech Priest acts as a “healer” restoring a wound to Tigurius on a 2+ using Master of Machines.
 I gave the Tech-Priest a conversion field in case I do not roll Forewarning, and to act as an off-tank against Str 7 and lower attacks.  He also has the Scryerskull relic for re-rolls against high priority vehicles.
I took breachers over destroyers because I need reliable anti-tank and 36 grav shota (18 from each unit of destroyers) without grav amps will only generate 6.7 glancing hits (assuming a 1.5 multipler for the first hit immobilizing and the second hit causing two glances) vs. 7.8 glances or pens from 12 haywire shots. Though there is something to be said for volume of dice so I could swap a mastery level and take Destroyers.
With a re-rollable 4++, the electro-priests have a 75% chance to against instant death attacks, and an 83.5% chance to save against str 5 or lower attacks.  These numbers drop to 56.44% and 71.25% respectively without Forewarning.
 They’ll have 30 str 4 shots, 15 str 4 HoW attacks, and 45 str 4 melee attacks on the charge all with rending assuming a successful cast of misfortune. There melee attacks can be boosted to str 6 assuming none of the Mechanicus units are lost.  They can multi-charge after using Canticles of the Neromancer to generate 30 str 4 attacks against each unit. 

Since I have to take an allied detachment of guard to get access to the Ministorum Priests, I took Yarrick for a durable HQ tjat can issue orders, join my IG troops and keep them from running off the board.

The void shield is to allow me to relatively safely go second.
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I like where this list is going. Yarrick is a beast and I am happy to see Electro Priests on the table. My problem with this list is it is highly dependent on Psychic powers. One Culexus or an army that that can shut down one or two powers will make the wheels fall off the bus. Next thing I notice is that none of the Astra Militarum units have special weapons, but they all have Vox Casters. If they do not have special weapons don’t worry about getting orders off. They unfortunately will not benefit from the orders as much. Better off taking some additional Flamers and melta Guns, in my opinion. Even with those points I think this list would be a lot of fun and would catch some people off guard.
Counters to this list would be Imperial Knights, Stormsurges, and Eldar as you would never catch them with your slower forces.
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Now things I would change about this list: I would drop the Astra Militarum, as much as I like them I do not think they do much for this list. Yeah re-roll saves in close combat is pretty good but will not go off half the time due to leadership 7 on the Priest (unless you stack multiple Priests in the same unit). Also, the troops from Astra Militarum are weak. I would switch them out for a Space Wolves CAD taking a Wolf Guard Battle Leader, Two Droppods, and a couple of cheap Blood Claw units. The Blood Claws will not do much but are tougher than Infantry Platoons. The Wolf Guard Battle Leader gives you some extra punch and gives you a fast scary unit that can catch pesky Jetbikes/ Warpspiders. Last change I would make would be to take Destroyers instead of Breachers. The Grav are useful against almost every army, and are a huge threat to a lot of others. They go into the Droppods and allow you to drop down and nuke a unit. Buying your Electo Priests some time to move up the field.
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Like I said I really like the tricky things you are doing with this list and really hope to see it on the tabletop. It sounds like it will be good and I think with a few changes it could be a list seen at the top tables.
Thank you all for reading and let us know in the comments what changes you would make to these lists. Or if you think these lists are good the way they are. Look forward to reviewing some more lists next week! As always check our Tactics Corner for more great list analysis.

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Author: Pablo Martinez
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