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Skarbrand the Exile Rules

2 Minute Read
Sep 22 2015
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We have rules for Skarbrand the Exile. Come see how much this guy can wreck face in the 9 Realms.

top image via Warhammer-Forum user Pouf! Mallette

 

The basics:
Move 8, Save 4+, 14 Wounds
Two axes that Hit on 4+, Wound on 3+

via Albrecht de Nuln 9-21-2015

Ok, here are his rules for AoS

In each of your hero phases look, check and see how much damage he has. If he was not able to attack in any of the combat phases last round, then he is always Incandescent -really really mad-

There are 6 abilities to choose from and these last until the next hero phase.

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0-3 wounds he is angry- gain 1 ability
4-6 wounds he is furious- gain 2 abilities
7-9 wounds he is seething- gain 3 abilities
10-12 wounds he is enraged- gain 4 abilities
13 wounds he is incandescent- gain 5 abilities

Abilities
Roar: pick a unit and roll one die for every level of rage. on a 4+ inflicts mortal wounds
re-roll charge distance
re-roll all failed to hit rolls for slaughter -one axe
re-roll all failed to hit rolls for carnage- the other axe
re-roll all failed wound rolls for slaughter
re-roll the dice to see if he inflicts total carnage -special rule -which increases based on wound

KhorneMark

Skarbrand the Exile Roundup (40K) (AoS)

~Have at it!

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Author: Larry Vela
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