40K RPG: “Enemies Beyond” Adds Chaos to Dark Heresy
FFG has pulled the covers off of Enemies Beyond detailing the Ruinous Powers in Dark Heresy 2nd Edition!
Here’s the basics from FFG:
In Enemies Beyond, you can become an Acolyte serving with the Ordo Malleus—those tasked with protecting the Imperium from the daemons of the Warp. Here, you’ll find new Acolyte options allowing you to play as an Exorcised character or a powerful Astropath. Gazetteers offer information on the Daemonic threats to the Askellon sectors, introducing new types of worlds such as Penal Colonies and Daemon Worlds. The GM will even find rules for creating his own Daemon Princes, details on the rites of possession and exorcism, and guidance for crafting the Acolyte’s adventures with the Ordo Malleus!
…You may take up deadly, proscribed weaponry, learn the secrets of creating Daemonhosts, broker Dark Pacts, conduct exorcisms, and even discover some of the terrible Daemonic Remnants that are the source of countless dark myths throughout the Askellon sector.
Enemies Beyond also offers extensive details on each of the four Chaos Gods. You may face the servants of Khorne, the Blood God, driven by unrelenting lust for battle and death. The Daemons of Nurgle spread disease, corruption, and putrefaction, tainting all that they touch. Tzeentch may offer you forbidden powers and magics—abilities that could make you powerful enough to crush Daemons with your bare hands, but exacting a terrible price in exchange. You can even face the dark minions of Slaanesh, who promises pain and pleasure in equal measure for those who follow him. All of these Ruinous Powers are detailed in Enemies Beyond, along with the Daemons who follow them. GMs will also find tools here for creating their own Daemon Princes, granting them the chance to put a personal touch on any encounter with the Warp.
Enemies Beyond $39.95
The Imperium fights in a time of constant war: there are countless threats to humanity’s continued survival, and more arise every day. Heretics and mutants infest the most populous hive planets, spreading their evil in dark places far from the Emperor’s light. Xenos races attack from every edge of the galaxy, expanding their foul empires and mocking the order and justice that flows from the Emperor’s throne. Yet perhaps the greatest war is the war that must be fought in secret, against the Daemons and the powers of Chaos that live within the Warp. Mankind uses the Warp daily for both travel and communication; if the true nature of the Warp and the beings that dwell within were to become known, civilization would surely descend into anarchy.
In the Enemies Beyond rules supplement for Dark Heresy Second Edition, you can become an Acolyte serving with the Ordo Malleus—those tasked with protecting the Imperium from the daemons of the Warp. Here, you’ll find new Acolyte options allowing you to play as an Exorcised character or a powerful Astropath. Gazetteers offer information on the Daemonic threats to the Askellon sectors, introducing new types of worlds such as Penal Colonies and Daemon Worlds. The GM will even find rules for creating his own Daemon Princes, details on the rites of possession and exorcism, and guidance for crafting the Acolyte’s adventures with the Ordo Malleus!
Hate the Daemon