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40K: Wulfen Rules – Take 2

2 Minute Read
Jan 29 2016
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wulfen-horz

The latest set of Wulfen rules to hit the internet is doing the rounds.   Now we can see just how deadly they really are:

via Troy Caduff Spikeybits Hobbies (Facebook) 1-28-2016

wulfen-rules-german

These clock in at 150pts for 5

Here is the previous translation from Anonymous:

Translation for the non-germans:

Wulfen – 150 points

Wulfen

WS4/BS2/S5/T4/W2/I5/A3/Ld8/Sv4+

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Wulfen Pack Leader

WS4/BS2/S5/T4/W2/I5/A4/Ld9/Sv4+

Wargear:

-Close Combat Weapon

Special Rules

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Rage

And They Shall Know No Fear

Curse of the Wulfen (p26, i.e. new rule)

Counter-attack

Bulky

Acute Senses

Feel no Pain

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“Death Fury” (At the end of any initiative step in which a model of
this unit died that model may pile in and make a full attack, even if it
already attacked this turn.)

“Far Leaps” (Unit can run and charge in the same turn. In addition
it may re-roll failed charge rolls. [Not too sure about german 40k
vocabulary, that could also mean failed “attack rolls”, but charge seems
more likely])

Wargear Options:

May take up to five additional Wulfen (30pts each)

Every model may take a “Stormsplinter Salvo Grenade Launcher” (2pts each)

Every model may take one of the following:

-Two-handed Frostaxe (8pts each; p27, i.e. new wargear)

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-Two Frostclaws (12pts each; p27, i.e. new wargear)

-Thunder Hammer and Stormshield (20pts each)

One Wulfen may be upgraded to a Wulfen Pack Leader with two Frostclaws (20pts)

They can take a Stormwulf as dedicated Transport.

 

Full Wulfen Roundup

~ So that settles it – they are S:5.  Better than terminators?

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Author: Larry Vela
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