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40K: Deathwatch Rules Exposed

5 Minute Read
Aug 8 2016
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brother-artemis-deathwatch

One rumormonger is back and appears to have the codex in hand – Come see what the Deathwatch are bringing to the fight!

The model pics dropped late last week and now the rules are are coming out now. It’s a good time to be Back-in-Black for all you fans of the Deathwatch out there. Now, these rumors are rated very highly – but they are still rumors…So standard salt application warning.

Salt

These rumors are from Iuchiban and these quotes have been consolidated and corrected to his most current postings.

via Iuchiban (started 8-5-2016)

Available Datasheets are:

HQ

– Watch Master
– Watch Captain
– Chaplain
– Librarian

Watch Master:
175 points
Chapter master profile (No EW)
2+ Armour sabe
Equipped with: Guardian Spear, Granades, Clavis, Iron Halo
Special Rules: IC, Mission Tactics, ATWKNF, Tactic Master

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Guardian Spear: S+1, AP2, Melee, 2 hands, Block (Once per turn choose an attack the hit the bearer. Roll a D6, if the result is higher than the to hit roll of the enemy, attack is ignored).
Clavis; -1 to WS, BS and I to enemy vehicles at 6″
Tactic master: If chosen as the Warlord, you may change the Mission Tactic rule one additional time per game.

Watch Captain:
95 points
Company master profile
Usual equipment + special ammo
May be equipped with anything really,

Chaplain:
95 points.
Same as normal chaplain + special ammo.

Librarian:
70 points (Lvl 1, +25 for Lvl2)
Same as usual + special ammo.

deathwatch-master-horz

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Troops

– Veterans

Veterans:
110 points for 5 models
Usual profile
Up to 5 more models in the unit
Any veteran may be equipped with CCW, Special Weapons or Shot Weapons (Translation may be inaccurate)
Up to 4 veterans may be equipped with Heavy Weapon
Any model may be equipped with Heavy Thunder Hammer (+30/model)
One Veteran may be upgraded to Black Shield
One Veteran may be upgraded to Watch Seargent and may change his CCW for a Xenosomething blade and may purchase equipment from the Special List
Rhino, Razorback or Corvus thing as Dedicated Transport

Shot Weapons
Bolter, Assault bolter, … etc. As usual

Special Weapons
As usual +:
Deathwatch shotgun 16″ S4, AP-, Assault 2 Shred
16″S4 AP4 Assault 2
Template, S3, AP6, Assault 1

Silence Bolter (Stalker Pattern)

CCW
As usual

Heavy Weapons
As usual+:
Heavy Bolter may get Inferno ammo (24″, S1, AP-, Blast, Poison2+) +5 points
Infernus Heavy Bolter: 36″ S5, AP 4, Assault3
Heavy Flamer
Non of the profiles is one use only. Inferno HB costs +20 per model.
Deatchwatch Frag cannon: Template S6 AP- Assault2, Rending
24″ S7 AP3, Assault 2, Impact
Impact: if target is at 12″ or less: S9 and AP2

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Elites

Terminators
Dreadnought
Venerable D.
Vanguard Veteran

Terminators:
40 points per model (max squad size is 5, min 1)
Any model may get: Hammer + Shield (+10) or Claws (Free).
Any model may get: Power Sword (free), Chainfist (+5), Power Fist with aux meltagun (+10)
Any model may get: Heavy Flamer, Assault Cannon or Cyclon Missile Launcher (usual costs)

Power fist with aux meltagun: May use it as a meltagun and a power fist in the same turn. No one-use limitation

Dreadnoughts:
No visible changes here

Vanguard Veterans:
No visible changes here but have the special ammo rule.

Fast Attack

Bikes
Rhino
Razorback
Drop Pod
Corvus Blackstar

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Bikers
30 points per model
Special ammo
Skilled rider
Split fire
Squad size (1-5)
Any model may get power sword (+5)
Any model may get melta bombs (+5)
Any model may get teleporting beacon (+10)

Corvus Blackstar
180 points
Twin Linked Assault Cannon
Black star launcher thing: S4, AP6, Bomb1, Big Blast
S5, AP4, Bomb1, Big Blast, Ignores Cover
4 Stormstrike missiles
Ceramite Plating
Assault Vehicle
Attack Flyer
Transport Capacity: 12. May transport Jump Infantry and Bikes
May change the TW Assault Cannon for twin linked lascannon (free)
May change the 4 misseles for a twin linked Blackstar missile Launcher: 30″ S6, AP4, Heavy 1D6, AA
30″ S4, AP5 Heavy1, Big Blast, Ignores Cover

 

Heavy Support

All three types of Land Raider

The “Chapter Tactic” of the Deathwatch is called: Mission Tactics. At the beginning of your first turn you choose: HQ, Elite, Troops, Fast Attack or Heavy Support. You may reroll 1`s to hit vs Targets of the chosen type. Once per battle, at the beginning of any of your turns you may change the chosen type.

artemis-horz

Watch Captain Artemis (The one in the box)

145 points
Power Sword
Frag and Krak Granades
Iron Halo
Special ammo
Warlord Trait: May change Mission Tactics one additional time
Fearless
FnP 6+
Hellfire Extremis: Combiweapon. Secondary weapon is: Template, S1, AP2, Assault 1, Poison 2+
Stasis bomb: Once per game, when attacking in close combat, he may instead make a single stasis bomb attack. If so, roll to hit as normal, but resolve the attack with SD, AP1. If the attack misses, Artemis suffers one SD, AP1 hit instead.

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Warlord Traits:
1. Warlord reroll to wound and to pen. vs MC, Tanks and superheavies.
2. Roll a D6. That many times Warlor OR his unit may reroll one to Hit, Wound or Pen roll.
3. All Warlord’s weapons are Master-Crafted (Not the relics)
4. Warlord has Night Vision. May choose to have Night Fight during the first turn.
5. May change the Mission Tactic one additional time.
6. At the beginning of any turn Warlord may order a bombardment on a enemiy unit at 12″ or less. Roll a D6. On a 3+ Target suffers D3 hits, S6, AP4. On a result of 6, D3 hits, S10, AP2.

 

I’ll just let you guys stew on that one for a bit. Thanks again to Iuchiban for filling the rest of us in on the Deathwatch Codex!

 

What do you think – are the Deathwatch going to be a game changer or just a flash-in-the-pan army?

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Author: Adam Harrison
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