Pre-Painted Industrial Terrain Set by Gamemat.eu
Pimpcron talks about an awesome set of terrain.
Howdy folks! Welcome to a Pimpcron product review! Today I have Gamemat.eu’s pre-painted Industrial terrain set.
This 28-30mm set includes 11 large pieces of scenery and 12 small ammo boxes:
– 1x main building.
– 4x power generators.
– 4x containers.
– 2x stacked pipes.
– 12x ammo boxes.
What I love about these terrain pieces is that they are quite hefty and made of a durable resin based material. I don’t know why, but I always associate weight with quality in an item, like how I prefer my metal models’ weight over plastic. These could literally double as a self defense weapon. And they even come with a nice little added touch in the form of little rubber feet!
As for the pre-painted paint job, I would call it adequately painted. It seems to be dry brushed and washed with several different colors, and the terrain looks fine. If I had bought the unpainted version, I would have just dry brushed it anyway, so it’s no different for me. Those of you who like to paint terrain and go into tons of detail will have to decide whether to just buy the unpainted or not. But I thought the extra cost of having them paint it to a tabletop standard was well worth it because I hate to paint terrain.
This set is $138 for a ton of stuff. You can tell in these pictures how many buildings, crates, and pipes you get; but what it doesn’t show you is how large all of these things are. They are pretty giant terrain pieces that are all at least 3 inches tall. So a dreadnaught can easily hide behind all of these things.
The main building a little over foot long (31,5cm), eight inches wide (20cm) and four inches tall (10cm)! This thing will literally dominate an entire battleboard section by itself. It makes a great center piece for a board and I have been using it as the central objective in a power grid-sabotaging mission, which I’ll post below.
The set includes four power generators which measure six inches by six inches and 3 inches tall (in cm 16x16x7). These are great for line-of-sight blocking points to hide your objectives, or stage an ambush.
Then comes the big news: these shipping containers are giant! They are larger than the recent GW-released containers, coming in at 7 inches long, 3 inches wide, and 3 inches tall (19x9x9 in cm). They are excellent line-of-sight blocking terrain and act as good periphery terrain to add to the feeling of “industrial”. If you’ve ever seen a power substation you’d notice they often store things in their fenced in areas around generators, containers of stuff, crates, spools of wire, etc.
The stacked pipes are a great addition to this and weigh in at 6 inches long, 3 inches wide and 3 inches tall (16x7x7cm).
If you want to garnish your entire battle board in one purchase with some hefty terrain pieces that will also stop an intruder, this is for you. I think it’s nicely priced and having it pre-painted is worth it in my opinion.
Special Pimpcron Mission To Use These With:
Setup: place the main building in the center of the table, and the generators at least 12 inches from any other building spaced out around it.
Deployment: the defending player deploys first, placing his army anywhere at least 12” from any table edge in the center of the board. The attacker will roll on this table for their deployment options of each unit, this does not count as Infiltrating and they may act as normal on their first turn:
1 Unit walks onto the board from any table edge at the start of their Movement phase.
2-3 Unit deploys anywhere within 6 inches of a board edge.
4-5 Unit deploys anywhere within 12 inches of a board edge.
6 Unit deploys anywhere on the table not within 8 inches of an enemy unit.
First Turn: Attacker gets first turn on a 3+. Defender may try to seize.
Victory Conditions: First Blood, Slay the Warlord, Sabotage
Sabotage: If an un-engaged attacking unit is in base contact with one of the Generators or the Main Building in their assault phase, they may roll a dice. On a 5+ they destroy the structure. Each turn they stay in base contact with the structure, they get a +1 to their sabotage roll.
At the end of the game, each destroyed Generator grants the attacker 2 points each, and the Main Building grants 5 points. If an attacking unit ends the game in un-engaged base contact with one of these intact structures, they will receive 1 point.
At the end of the game, the defender gets 2 points each for each intact Generator and 5 points for the intact Main Building.
I’ve played this mission and it’s quite fun. Have fun!