SW Armada: Wave V Starfighters
Fantasy Flight Games shows off the new Wave of Starfighters coming to Star Wars: Armada!
Starfighters can bring some great tactical flexibility to lists in Armada. Now we’re getting a look at some of the new ships and Aces coming with Wave 5.
Imperial Squadrons
The TIE Defenders arrive with wave V. They have some great speed, a solid amount of hull and a boat load of dice! They are also packing the Bomber ability so even ships should be wary of these little guys.
Maarek Stele makes his Star Wars: Armada debut. He’s tossing out two blue dice vs ships and you basically auto crit. With Bomber he also does an extra damage with that too.
The Lambda is coming as well. It’s got a couple of abilities that will help Imperial Admirals out. I could see this one being used to snag some objective for the sly Admirals out there…
Hey, did you want to have your big hitter squadron attack again? Well guess what – Colonel Jendon will let you do that!
Here’s the basic Decimator as an example. It’s a tank as you would expect – a Rogue tank!
Morna Kee is a new Ace for the Decimator – which is Rogue of course! Kee has an interesting ability as well. Being able to spend a defense token to re-roll your attack pool seems good. Especially with all those dice it can kick out…
TIE Phantoms are here too. They have a base speed of 4 but really, it’s 5 thanks to Cloak…
And last but not least we have Whisper! If you’re an X-Wing vet you’ll know the name…if you’re not, well, get ready to deal with him in Armada now! His ability will make him a slippery weasel to pin down for sure.
Rebel Squadrons
Here comes the Ghost! Well, at least the VCX-100 Freighter. The base ships is similar to the Lambda.
The Z-95s are coming in hot too. For 7 points it’s a cheap ship squad but when it comes at you in a swarm it could actually be a viable threat.
The E-Wings are here too! At a 15 point price tag, that’s not too bad. That Snipe ability is interesting, especially because it ignores the counter ability.
Last for the Rebels we have the Lancer-Class Pursuit Craft. This ship is going to be able to catch squadrons or blow right through them. With a black die and that bomber ability ships might want to keep an eye out for this one.
Imperial Fighter Squadrons II Expansion Pack
The Empire’s most advanced attack craft bring monstrous power into battle in the Imperial Fighter Squadrons II Expansion Pack for Star Wars™: Armada. Elusive TIE Phantoms ambush Rebel squadrons, while elite TIE Defenders outmatch the enemy with fearsome capabilities, and hulking VT-49 Decimators leave only wreckage in their wake. Supported by the coordination ability of Lambda-class shuttles, these eight miniature squadrons and eight squadron cards work hard to crush the Rebel opposition.
Rebel Fighter Squadrons II Expansion Pack
Rebel pilots are masters of improvisation, and you can bring their talents to your games of Star Wars™: Armada with the Rebel Fighter Squadrons II Expansion Pack. The venerable Z-95 Headhunter, agile Lancer-class Pursuit Craft, and sturdy VCX-100 Freighter lend new strength and tactics to your fleet, helping you win even the most desperate of battles. Together with the advanced E-wing fighter, these crafts add firepower and versatility to your Rebel forces, and their pilots carry the hopes of freedom for a beleaguered galaxy!
What do you make of these new Starfighter Squadrons for Armada?