Fall of Cadia: Imperial Characters Rules
Some lucky gamers have the book in hand and the beans are spilling. Take a look at the heroes of the Imperium:
Rules via B&C’s goonbandito 1-11-2017
St. Celestine
200pts, comes with her 2 Geminae Superia included.
- HQ choice for Faction: Adepta Sororitas
- 5wounds, up from 3 otherwise her statline is the same.. AND SHE HAS ETERNAL WARRIOR!!! (technically she doesn’t have the Shield of Faith special rule any more, and neither do the Geminae, but Celestine gets Adamantium Will to make up for it)
- The Ardent Blade now has the Armourbane rule, otherwise the same.
- Celestine gets a once per game Orbital Barrage called The Emperor’s Vengeance! Range Unlimited, S8, AP3, Assault 1, Barrage, Large Blast, Orbital.
- Miraculous Intervention is unchanged from the ebook, other than that it specifies she can use Healing Tears to bring a Geminae back to life on the turn she ‘resurrects’
- Geminae Superia are WS5, BS4, S3, T3, I4, 2W, 2A, Ld10, 3+ Armour
- Celestine can join units along with her Geminae!!
- Geminae have Divine Guardian rule. This gives them a 4+ Invuln, and whilst any of them are alive all wounds against Celestine are resolved against the closest Geminae instead!
- Healing Tears: At the start of each of your turns, set up a single slain Geminae anywhere within 2″ of Celestine! Looks like mum isn’t the only one who can come back from the dead!
Saintly Blessings: Celestine can give a 12″ radius buff to friendly non-vehicle Army of the Imperium units at the start of each of your turns. Each buff can only be used once per game, and affect units based on their Battlefield Role (independent chars get effected as long as they stay in the unit):
- HQ Units: Zealot until the start of the next turn
- Troops: FNP 6+ until the start of next turn. If models already have FNP, they get a +1 bonus to FNP instead…
- Elites: Counter-Attack and Furious Charge until start of next turn
- Fast Attack: Crusader and Fleet until start of next turn
- Heavy Support: Relentless until start of next turn
- Lord of War: It Will Not Die for the rest of the game.
In addition to all that, any army that contains Celestine (or is from a Wrathful Crusade formation or Castallens of the Imperium detachment) lets characters take items from the new Ecclesiarchy Relics list. Choices include a 35pt Eternal Warrior relic, 15pt S4 AP2 pistol that ignores invulnerable saves, a 35pt relic that gives a 4+ invuln save and stops Deep Strikes within 12″ (if they scatter within 12″, auto mishap!) and a 30pt Power Sword that on a pass Ld Test becomes S+2, AP2.
Celestine, Inquistor Greyfax and Belisarius Cawl can be included as an HQ choice for any Army of the Imperium Combined Arms or Allied Detachments (specifically), regardless of faction! In addition, Belisarius Cawl can replace any Tech-Priest Dominus in any existing Cult Mechanicus Formation, and Inquisitor Greyfax can replace an Inquisitor in any Inquisitorial Formation.
Belistarius Cawl
Belisarus Cawl (HQ, Cult Mechanicus) – 200pts
WS5, BS5, S5, T6, W5, I3, A3, Ld10, Sv 2+
Wargear:
- Arc Scourge: S+1, AP4, Melee, Haywire, Master-Crafted, Machine Scourge: can re-roll the result of the Haywire rule
- Solar Atomiser: Range 12″, S10, AP1, Assault D3, Master-crafted, Melta (this is his relic gun)
- Master-crafted Power Axe
- Mechadendrite Hive: When a model with a Mechadendrite Hive makes it attacks, it makes an additional 2d6 attacks with its Mechadendrites (S4, AP-, Melee), and a single attack with its Dataspike (S User, AP-, Melee, Haywire), at the initiative 10 step. Does not grant an additional Pile In Move.
- Scryerskull
- Refractor field
Special Rules
- Canticles of the Omnissiah
- Canticles of the Archmagos (see below)
- Feel No Pain
- Independent Character
- Very Bulky
- Artificer Self-repair Mechanisms: At the Start of each of your turns, Belisarius Cawl recovers D3 Wounds lost earlier in the battle
- Warlord Trait – Masterwork Bionics: Belisarius Cawl can re-roll failed FNP rolls.
Belisarius Cawl also gets some new Canticles, called Canticles of the Archmagos. They can only be used if he is on the battlefield, in exactly the same way as regular canticles, except they also affect friendly Army of the Imperium vehicles within 12″ of Belsarius even if they don’t have the Canticles of the Omnissiah rule.
Harmony of Metalurgy
- 1-3 Units: It Will Not Die
- 4-7 Units: It Will Not Die. Make two ITWND rolls for affected units instead of only 1
- 8+ Units: It Will Not Die. Make three ITWND rolls for affected units instead of only 1
Utterance of Neutralisation
- 1-3 Units: +1 Ballistic Skill
- 4-7 Units: +2 Ballistic Skill
- 8+ Units: +3 Ballistic Skill
War Hymnal of Fortitude
- 1-3 Units: 6+ Invulnerable Save
- 4-7 Units: 5+ Invulnerable Save
- 8+ Units: 4+ Invulnerable Save
Celestine, Inquistor Greyfax and Belisarius Cawl can be included as an HQ choice for any Army of the Imperium Combined Arms or Allied Detachments (specifically), regardless of faction! In addition, Belisarius Cawl can replace any Tech-Priest Dominus in any existing Cult Mechanicus Formation, and Inquisitor Greyfax can replace an Inquisitor in any Inquisitorial Formation.
Inquisitor Greyfax
Inquisitor Greyfax (HQ, Inquisition) – 150pts
- Standard Inquisitor Statline, comes with power armour.
- She also has a Master-crafted Condemmor Boltgun and a Master-crafted Power Sword, and a Psyocculum. Frag, Krak and Psyk-out grenades
- Preferred Enemy (Psykers). Which is funny because…
- Psyker Mastery Level 2! I love the hypocrisy in that! She is a true Inquistior
- Indomitable Will: When making Deny the Witch attempts, she always counts as a higher mastery level than the enemy psyker.
- Warlord Trait is Master of Interrogation (the “enemy cannot set up infiltrators within 24” one)
- She always knows the Aura of Oppression psychic power, and can generate two more from Telepathy.
- Aura of Oppression: WC 1. Malediction that targets a single non-vehicle unit, which must immediately take a Pinning Test. Even if they pass, they cannot Run, Turbo-boost, Sweeping Advance or Overwatch whilst the power is in effect. Alternatively, you can choose to manifest it at WC3, in which case it targets all enemy non-vehicle units within 12″.
Celestine, Inquistor Greyfax and Belisarius Cawl can be included as an HQ choice for any Army of the Imperium Combined Arms or Allied Detachments (specifically), regardless of faction! In addition, Belisarius Cawl can replace any Tech-Priest Dominus in any existing Cult Mechanicus Formation, and Inquisitor Greyfax can replace an Inquisitor in any Inquisitorial Formation.
~How do you think these stack up?