AoS: Mastering The Charge
AoS is filled with lots of tactical choices and one gamer breaks down how to master those charges!
The next time someone says that Age of Sigmar lacks skill and tactics be sure to send them over to this article from the Warhammer Community. It’s written by Matthijs Mentink from Aos-tactics and it’s a fantastic breakdown of how important charges are in AoS and tips on how to plan your charges better.
Here’s a couple of key excerpt to chew on:
via Warhammer Community
General Advice
Roll your decision-making charges first.
Do you need to lock down a unit before you dare to charge with your alpha striker? Roll that charge first!Make room for your models.
If you charge with more units on one enemy unit, make sure that there is ample room for the next unit to join the slaughter.Position to optimise your unit’s reach.
Can they stand in double rows? Make sure they do, if they can’t, make some room!Prevent accidental enemy pile-ins.
Make sure you stay more than 3″ away from units you do not want to engage in combat. If you don’t, they can become a nasty surprise!Advertisement
Summary
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Decide on a charge plan in the hero phase so you can use abilities and moves accordingly.
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Choose a unit and target that can get you the biggest advantage out of the alpha strike.
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Roll your decision-making charges first.
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Make room for your other units on the charge.
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Prevent accidental enemy pile-ins.
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Minimise the damage on the units you will activate later by:
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Preventing enemy pile-ins
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Use abilities to optimise damage dealt and minimise damage taken
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Strategically remove slain models
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Create an odd number of activations
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Kill enemy models that have yet to activate, first
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The article also has some really handy diagrams and examples to show how you can position your models for maximum effect – or to deny your opponent the ability to strike back on the counter-charge. These are all really important skills to master as sometimes charging a large unit with a ton of smaller units could cost you dearly if you don’t position correctly. I’ve seen it happen in multiple games of AoS where the more aggressive player gets off a few more successful charges than they needed and it ends up costing them the game.
Just because you can charge with a unit doesn’t always mean you should charge with the unit and Matthijs covers a lot of that minutia in the article. So remember: when charging it’s all about location, location, and LOCATION (of your models).
Charging at the wrong time will lead to some really bloody lessons to learn…trust me.