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Dawn of War III: The Voices of Waaaagh!

6 Minute Read
Apr 16 2017
Warhammer 40K Hot story icon
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Dawn of War III is around the corner, and Relic’s brought us behind-the-scenes…

Dawn of War III looks pretty exciting–whatever you may think about the gameplay, it has some dazzling art and animation. Just watch any of the numerous trailers out there and you’ll get pulled right into the Grim Darkness of the 41st Milennia. But the visual is just one aspect of what makes that world feel like you’re there. It’s not just the sights, it’s the sounds. The blast of bolters and the revving of chainswords. More than that, it’s the voices of the characters that really bring the story to life.

Well okay, maybe to life isn’t the right phrase here….

Relic recently invited everyone behind the scenes to take a look at what goes into the making of Dawn of War III, chatting with (and showing off) the voice actors tasked with bringing out the Eldar and Orks and Imperium. You can check out the video below–it is pretty fascinating, and the whole thing is absolutely worth the watch just to hear (and see) Warboss Gorgutz’ voice actor screaming his lines, as animated as his counterpart. “It’s hard on the voice but worth it,” indeed.

It’s an interesting look at the process of voice acting as well. As you go through the video you see that these guys don’t have the benefit of a set or costume, it’s just them doing their best with the script, working to make the most of the dialogue they’re given. A lot of it comes down to being able to just sink in to whatever is being asked for, whether it’s:

The tone of an Eldar, the ‘HAH’ of a Space Marine, or the Wackiness of an Ork…

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Check out the video below, but then read on as we’ve ALSO pulled together a roundup of playable Ork units in celebration of ‘wackiness’ as we gear up for the April 27th Release.


via Relic Games

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GRETCHIN

These tiny grunts are the least capable warriors of the Ork species, causing commanders to use them as builder infantry units. Armed with Choppas and the occasional gun (if they can afford it), the Gretchin’s main use on the battlefield is to repair damaged structures and vehicles. While they’re not particularly fearsome, these grunts are resourceful, able to use their Loot ability to produce new units from salvage littered across the battlefield.

BOY

Boyz are the Ork’s grunts. Armed with Sluggas and Choppas, these melee infantry can charge nearby squads, slowing them down through brute force. Known for their savagery and lack of intelligence, these close quarter soldiers spur on their allies with crude shouts, granting them temporary bonuses in battle. Boyz can loot scrap in the field, bashing together makeshift armour and becoming so-called ‘Ard Boyz.

SHOOTA BOY

Simply Boyz with guns, these Orks are the army’s primary ranged infantry. Armed with the crude but effective Shoota, these units aren’t the most accurate but more than make up for it with volume of fire and sheer damage output. Shoota Boyz are also fairly resourceful, being able to loot scrap to create their own grenades, inflicting knockback on foes as well as significant damage.

DEFFGUN LOOTA

Known as the most cunning of the Orks, Lootas are scavengers who spend their time plundering the battlefield, even occasionally stealing from their fellow Orks. Renowned for wielding giant heavy weaponry known as Deffguns, these infantry units deal great damage to any foes standing in a line in-front of them. Largely used to shred enemy squads from a distance, their Loot ability enables them to inflict slow on enemies with their ranged attack.

TRUKK

The Orks go-to troop transport vehicle, these raggedy Trukks are often rammed with as many Orks as can be squeezed onto them. Orks are exhilarated by travelling at speed, and will enthusiastically jump out of moving Trukks. This allows commanders to launch bloodthirsty Orks into enemy squads, inflicting stun. These odd looking vehicles are a welcome sight for Ork armies, often helping commanders reinforce nearby squads. While they are mounted with a Big Shoota, their armour is weak. Thankfully, their Loot ability allows them to gain a temporary Shield.

TANKBUSTA

Having experienced the immense thrill of annihilating enemy armour, Tankbustas now live for nothing else. Armed with a huge Rokkit Launcha, these ranged anti-vehicle infantry can bring down any enemy vehicle and deal bonus damage to Skimmers. Fueled by their love of big explosions, their Loot ability allows them to strap a bomb to their very own pet squig. Sending the beast charging towards the enemy, its inevitable explosion will cause major damage to those unlucky enough to be caught in its wake.

NOB

Nobz are the Ork’s close quarters heavy infantry units. Bigger and stronger than most of their other Ork counterparts, these hulking brutes are a force to be reckoned with. Bold and brave, these vicious soldiers are completely fearless, allowing them to taunt nearby enemies and charge head first into a nearby squad – Slowing foes with their terrifying presence. Using their Loot ability, these dangerous warriors can throw a Choppa blade at their target – temporarily immobilizing them.

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DEFFKOPTA

Piloted by speed-crazed Flyboyz, Deffkoptas are the Orks ramshackle aerial assault vehicles. These ranged skimmer units are flimsily built, trading protection for blistering speed. The pilots of these rotary contraptions often rain down scattershot fire from the sky. By looting scrap Flyboyz can even add a massive Buzzsaw to their craft’s prow, allowing them to run down infantry.

KILLA KAN

Piloted by Gretchins, these mech units make up for their lack of speed by dishing out heavy damage. Long ranged walker units armed with heavy weaponry, Killa Kans slowly generate rokkits which can be unleashed upon foes in rapid bursts. As well as being able to fire several rokkits in succession, Killa Kan’s Loot also allows the unit to temporarily increase the number of rokkits it can store.

DEFF DREAD

These cybernetic walker units represent the pinnacle of Ork engineering. Employing similar technology to the Space Marines’ Dreadnought, these large deadly melee machines require an Ork host to be wired into a Deff Dredd in order to pilot it. Armed with gigantic Choppas, a charge from a Deff Dread can do devastating damage, instantly slowing the enemy squad. These Ork walkers are even deadly in death, with a Deff Dread causing damage over time where they were slain. Although they might not be well equipped to deal with long ranged fire, their Loot grants them a Shield which also increases their speed, helping them to survive a little longer.

BIG TRAKK

This variation on the Trukk holds massive weaponry rather than troops. Considerably slower than their transporting cousins, these hulking vehicles instead lay down artillery fire on distant foes. While their trakks make them durable, the huge Supa Kannon requires time to set up before firing on its enemies. The Big Trakk’s Loot ability makes them even more deadly, giving it the option to lay mines with its ranged attack, blowing up the unsuspecting victims who happen to trigger them.

I want that stikk!

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Author: J.R. Zambrano
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