Gamemaster Toolkit now on Kickstarter
Now on Kickstarter from Rogue Comet, a suite of tools that any Gamemaster can use…
via Rogue Comet
The 5e Gamemaster Toolkit is a series of tabletop game aids to help you run well-organized, dynamic roleplaying games. The 5e Gamemaster Toolkit has four parts:
Gamemaster Codex — A 36 page 8.5×11” booklet that is meant for use during the session to build adventures on the fly. It is loaded with tools to create quick non-player characters with stat blocks, generate locations, determine loot such as treasure and magic items, and construct interesting combat encounters with no advanced preparation.
Gamemaster Cards — This deck has cards to track Initiative and basic stat blocks, Conditions such as ‘Blinded’, Rules Summaries for Death & Dying, Healing, and Grappling, and Role cards to equip players to assist the gamemaster in various ways.
Damage Counters — These special plastic tokens are sized to fit under standard 1 inch miniature bases. This allows you to use our Stoplight Damage™ rules to track hit point damage. Run large scale encounters without the hassle of tracking hit points for each creature by hand.
Chronicles Booklets — These four digest-sized booklets are meant to be written in. Malloy’s Almanac is a fantasy calendar with 20 sets of encounter tools. Imaginarium is an idea log with blank dungeons and encounter worksheets. Session Planner includes gamemaster tools to plan game sessions. Game Diary has player tools to log adventure notes.
AdvertisementFor those who’ve bought our Dungeonesque RPG products, you’ve already seen our approach to quick adventure design. This new product takes some of the most useful Dungeonesque Gamemaster’s Guide content and adds new features for on-the-fly games. Not prepared for an adventure you’re running? The Low-Prep Adventures section has 10 instant adventure types to jump start your game. Need an encounter or event to toss players after they’ve ignored your pre-planned adventure ideas? No worries, the Codex has tools for everything from hexcrawls to tavern brawls.
We’ve intentionally kept the product small (around 36 pages) so you can quickly find the tables you need without halting the game to wade through 250 pages of dense text. Here is a tentative list of the Codex contents (these might change a bit based on consumer feedback and layout constraints):
- People — Names, Quick NPCs, Quick Character Stats, Occupations, Reactions, Traits
- Places — Hexcrawls, Tavern Names, Weather
- Things — Quick Treasure, Quick Magic Items, Selling Gear & Magic Items, Costs for Food, Drink, & Lodging, Costs for Services
- Adventures — Low-Prep Adventures, Adventure Generator
- Encounters — Wilderness Encounters, Urban Encounters, Something Happens, Plot Twists, Quick Encounter Design
- Rules — Converting Early Editions, Healing Potion Effects, Mass Combat, Quick Chases, Complete 5e Rules Summary, GM Rules Reference
Check out Rogue Comet’s GM Toolkit Kickstarter
Happy Adventuring