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GW: New Releases April 1st “Pricing & Links”

9 Minute Read
Apr 1 2017
Warhammer 40K Hot story icon
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Shadow War: Armageddon isn’t the only thing out this week – Blades of Khorne is hitting the pre-orders too!

via Games Workshop

Shadow War: Armageddon $130 (Sold Out)

Available while stocks last!

Deadly skirmish combat in a war-torn hive world.

Armageddon is wracked with war. As hordes of ferocious Ork warriors surge across the planet, they are met in combat by the combined forces of the Imperium.

Across Hive Acheron, elite fighters creep through the twisting pipes and gantries of the hive to strike deep within enemy territory. They are assassins and saboteurs – the kill teams of Armageddon, battling over precious promethium in order to win the shadow war and decide the fate of the battle that has engulfed the planet.

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A standalone boxed game, Shadow War: Armageddon pits kill teams against each other in skirmish combat, with a detailed set of rules that are easy to pick up, yet deep enough to delight even the most seasoned wargamer. Containing an assortment of Citadel miniatures Shadow War: Armageddon brings the thrill of close-up and personal warfare to your gaming table, from single skirmishes to hard-fought campaigns that could decide the fate of Armageddon.

The Miniatures

Shadow War: Armageddon contains 2 kill teams to get you started with the game:

– a Space Marines Scouts kill team, consisting of 5 Space Marines Scouts with sniper rifles, 1 of which can be armed with a missile launcher; and 5 Space Marines Scouts with either bolt pistols and close combat weapons, bolters or shotguns (this includes options for a Sergeant with a bolt pistol and chainsword, and a Scout with a heavy bolter);

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– an Ork kill team, consisting 10 Ork Boyz armed with sluggas, choppas and shootas; with 2 heavy weapons, stikk bombs and extra ammo, and an Ork Nob armed with a slugga and power klaw;

The Scenery 

– a selection of brand new scenery pieces – modular plastic kits that allow you to build myriad multi-level structures on which to play your games. You’ll receive enough parts to build a variety of configurations, with extra walkways and balustrades to be clipped on wherever you please. These kits have been designed with plug-in holes which clip the scenery in place solidly yet can be removed – disassemble and reconfigure your battleground between games! Each piece of scenery is compatible with the Promethium Relay Pipes, Void Shield Generator and Haemotrope Reactor (each available separately), and represent Hive Acheron on your gaming table..

The Rules 

A deep and tactically rewarding game, Shadow War: Armageddon comes with a 120-page softback rulebook, containing:

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– a history of the brutal conflicts that have wracked the hive world of Armageddon since the notorious Warboss Ghazghkull Thraka decided to invade;
– an overview of the main forces fighting over the hive world – Space Marines Scouts, Astra Militarum Veteran Squads and Ork Boyz Mobs – how they fight, why they fight and the wargear they employ;
– Core Rules: the set of rules you need to learn in order to play Shadow War: Armageddon. It covers the items you need in order to play and the characteristics of each fighter type, along with a breakdown of a game turn – this will teach you movement, shooting, hand-to-hand combat and recovering from injuries, along with an explanation of the mechanics behind using terrain;
– extra rules for hiding, shooting modifiers for targeting enemies according to your weapon’s range and their cover status, overwatch, hurling grenades, reloading and running out of ammunition, parrying, critical hits and more;
– Advanced Rules: a set of optional rules adding yet more complexity to games – these cover damage caused by falling from heights, leaping over gaps or down from higher ground, stray shots and weapon failures, as well as the psychological effects of up-close warfare – fear, terror, hatred and frenzy all have their place;
– a detailed armoury, covering the different weapons, equipment and armour available, with profiles for all the gear available to Space Marines Scouts, Astra Militarum Veterans and Ork Boyz, complete with specialised ammunition types, different weapon optics and equipment;
– 6 missions, leading you through setting up the battlefield, deploying your kill teams, and the victory conditions for your game;
– a collection of evocative photography of Citadel miniatures, helping to visualise the kill teams and battles of Hive Acheron.

Campaigns 

Shadow War: Armageddon features comprehensive rules for linking games together into a larger campaign:

– improve your warriors with a Skills table that confers persistent abilities and upgrades to the members of your kill teams, gradually turning them into a squad of elites;
– Special Operatives: battle-hardened fighters who can be added to your squad;
– Subplots: these are mission-specific rules that can add rivalries, psychological and physical effects to your games;
– Rewards of Battle – a post-mission phase determining your squad’s recovery from injury, advancement of skills and gathering of promethium;
– a reference guide making managing campaigns easier, with blank roster sheets.

As well as this, you’ll find the items needed to play the game itself:
– 3 translucent red plastic templates – a 3” small blast template, a 5” large blast template and an 8” teardrop-shaped flamer template, along with counters for identifying miniatures in states such as Overwatch and Hidden;
– a promethium tank counter and a bunker entrance counter, used for certain missions;
– 7 dice – 5xD6, a scatter die and an artillery die.

Shadow War: Armageddon can be expanded using a variety of existing Citadel miniatures. From the tab on the right you can download free PDFs containing rules for Adeptus Mechanicus, Chaos Space Marines, Dark Eldar, Eldar, Harlequins, Grey Knights, Necrons, Tau Empire, Tyranids and Genestealer Cults – these rules allow you to assemble kill teams made up of these armies, make use of their unique weapons and wargear, gain experience and skills in campaigns and recruit special operatives in the same way the kill teams from the rulebook can.

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Battletome: Blades of Khorne $40

BEHOLD THE REIGN OF GORE

All fear the coming of the Blades of Khorne. The air is rent with bloodcurdling howls as the Bloodbound Warhordes march forth. Cruel axes hew limbs and lop heads, and the blood flows thick enough to tear open reality itself. Bounding, red-skinned figures hurl themselves through the breach in the world, hell-forged blades thirsting for flesh and eyes blazing with hateful flame. The Daemons of Khorne have come, and torrents of gore shall be spilled in the name of their raging god.

Battletome: Blades of Khorne collects together the rules and background you need to combine the Khorne Bloodbound and Daemons of Khorne into a single bloody fist, ready to smash down upon the worlds of Warhammer Age of Sigmar. Manifestations of primal rage and senseless bloodlust, the daemons of Khorne are far from subtle, shunning the trickery and deceit of magic in favour of crushing physical might. His mortal followers fight with comparable ferocity, hoping to gain enough favour to tread the path of skulls and ascend to blood-soaked glory.

The 152-page hardback Battletome: Blades of Khorne contains:

Background

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– A detailed explanation of the machinations of the Blood God – how his kingdom in the nightmarish Realm of Chaos functions with his Brass Citadel at the dark heart, as well as guides to the daemons of Khorne and his mortal followers, the Bloodbound;
– The Ranks Infernal – an overview of the supremacist hierarchy of Khorne, from the Exalted Bloodthirsters of the First Host down to the Legions and Charnel Hosts;
– A particularly grisly look at the icons, weapons and heraldry of Khorne – images of grinding industry, descriptions of cruel, rough-hewn axes and the colours of the claws, horns and teeth that define the look of the Blood God’s armies;
– The Ages of Blood – this is a timeline of key events and battles since the last days of the Age of Myth, in which Khornate armies have littered the landscape with corpses;
– Information and details on every daemon of Khorne, and every one of the Bloodbound; each of the faithfully bloodthirsty covered in grim detail.

Rules

A host of rules and abilities for Khornate armies both daemon, mortal and mixed:

–        Allegiance Abilities allowing a Khorne army to draw from Battle Trait and Command Trait tables, featuring suitably brutal rewards (heal units after a kill, add to the Attack characteristics of weapons, leverage blind fury to re-roll attacks and much more);
–        Blood Tithes –  a Khorne army generates Blood Tithe points whenever a unit belonging to any player is destroyed. Khorne cares not from whence the blood flows! These can be expended for rewards from the Blood Tithe table; these rewards range from the calamitous to the apocalyptic…
–        Artefacts of Power – potent tools of death and destruction wielded by mortal or Bloodbound Heroes in your army;
–        Daemonic Gifts – deadly weaponry and powerful icons for daemonic Khorne Heroes in your army;
–        Blood Blessings of Khorne – ancient rites and rituals performed by Khorne priests – these sacrifices allow them to call upon their infernal master for aid;
–        2 Battleplans – Gathering Bloodstorm and Skulls For the Skull Throne! – which epitomise and showcase the brutally efficient fighting style of the Blades of Khorne;
–        33 Warscrolls – rules for fielding mortal and daemonic Blades of Khorne miniatures in your games of Warhammer Age of Sigmar, with 23 Warscroll Battalions providing extra rules and tactics for specific collections;
–        Pitched Battle profiles featuring points valued for every miniature and Warscroll Battalion, for use in Matched Play games.

 

Warlord: Fury of the God Machine (Hardback) $27

THE STORY
The Battle Titans of the Adeptus Titanicus are towering war engines, striding to war as holy effigies of the Omnissiah. Greatest of all are the mighty Warlord Titans, their weapons bringing righteous death to alien and heretic alike. Still reeling from a near disastrous battle against tyranids, the Pallidus Morr demi-legio is assigned to a new warzone, a nearby forge world which has fallen under the sway of Chaos. Here their battered war-machines must fight alongside another Titan Legion, the Imperial Hunters. As city after city falls before the relentless tread of Chaos war machines, the Imperium’s only chance of victory lies in the two legios putting aside their differences and fighting as one.

READ IT BECAUSE
It’s what you’ve (maybe) been waiting for: a new novel focusing on the mightiest war machines of the 41st millennium! David Annandale turns his eye for characters to the crew of Battle Titans and tells a truly epic tale of large-scale action.

Written by David Annandale

Warscroll Cards: Blades of Khorne $25

All fear the coming of the Blades of Khorne. The air is rent with bloodcurdling howls as the Bloodbound Warhordes march forth. Cruel axes hew limbs and lop heads, and the blood flows thick enough to tear open reality itself. Bounding, red-skinned figures hurl themselves through the breach in the world, hell-forged blades thirsting for flesh and eyes blazing with hateful flame. The Daemons of Khorne have come, and torrents of gore shall be spilled in the name of their raging god.

This pack of 33 large-format cards contains the each of the unit Warscrolls from Battletome: Blades of Khorne, printed on individual cards for handy reference in your battles, along with a selection of gaming tokens – use these to indicate the Allegiance Abilities, skills and statuses used by your models in games of Warhammer Age of Sigmar.

Please note, you’ll need a copy of Battletome: Blades of Khorne to use the contents of this set.

 

Blades of Khorne Essentials $65

Mortals of Khorne Starter Collection $150

Daemons of Khorne Starter Collection $150

Khorne Murderhost $265.75

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Author: Adam Harrison
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