GW: New Releases April 29th “Pricing & Links”
The Kharadron Overlord’s 3rd wave is bringing the Ironclad & two more heroes!
via Games Workshop
Arkanaut Ironclad $115
The jewel in the crown of the fleet, the Arkanaut Ironclad is a majestic airship. Bristling with weaponry, its deep cargo holds can be laden with aether-gold or it can be loaded to the gunwales with Arkanaut Companies or Grundstok Thunderers. Advancements made by the Kharadron’s endrineers have allowed for ever-larger vessels of the skyfleet, and the Ironclad is to date the biggest. Clad in layer upon layer of riveted iron plates, these massive ships pour astonishing amounts of aether-shot, bombs and torpedoes on anything with the temerity to get between the Kharadron Overlords and their bounty of aether-gold.
This multi-part plastic kit contains the components necessary to assemble an Arkanaut Ironclad. Befitting its status as the flagship of a Kharadron skyfleet, this model is of an impressive size, and is absolutely covered in weaponry. For a main gun, you have a choice of great sky cannon, great skyhook, and aethermatic volley gun, with aethershot carbines, a supremacy mine, aethershock torpedoes, detonation drills, fragmentation charges and grudgesettler bombs attached to the hull.
The ship itself is held aloft by a massive dirigible covered in detailed pipework and fittings, and features a huge array of customisable features – the crow’s nest can feature either a navigator or signaller Kharadron with their own telescope and light box, and there’s a ton of rigging, bomb racks, ladders and various ship’s paraphernalia to place wherever you’d like. It’s covered in aerofoils which can be modelled to show the direction of travel, and a complex-looking system of cogs driving the rudder. There’s even a plank which those foolish enough to be captured will be forced to walk…
The crew of the Ironclad are every bit as detailed as the vessel they man, with a captain standing at the ship’s wheel; an endrinrigger with various tools hanging off the side, fixing an important leak; a gunner to stand at the main weapon and the aforementioned signaller and navigator.
This kit comprises 152 components, and is supplied with a Citadel 170mm Round base and 50mm ball and socket flying stem.
Download the rules HERE.
Brokk Grungsson, Lord-Magnate of Barak-Nar $40
Brokk Grungsson exemplifies the self-made Kharadron Overlord privateer. He is rapacious in the hunt for aether-gold, and daring in his explorations of the skybound wonders of Chamon. Brokk Grungsson is the only Admiral that has successfully led a fleet around the Spire, the fabled Horn of Chamon. Some Kharadron would be satisfied having achieved such honours, but Brokk Grungsson strives on, hungry for ever-more success and recognition – his natural aeronautical abilities and aggressive nature mean these successes are rarely far from his grasp.
This multi-part plastic kit contains the components necessary to assemble Brokk Grungsson, Lord-Magnate of Barak-Nar. Borne aloft in an elaborate, custom-made dirigible suit, he’s armed with a sizable cannon known as Grungsson’s Boast, a multi-barrelled gun called the Magnate’s Charter and an aethermatic saw for close combat. He also features aetherblasters mounted in his impressive moustache; such is the opulence his status brings!
The suit itself is covered in the kind of pipes, valves, cogs and latticework you’d expect for a duardin able to pay for the finest things in war, even including a custom filtration system and powered assistance for his limbs. Brokk Grungsson is a powerful duardin, and before his enemies die, he wants them to know it…
This model comprises 46 components, and is supplied with a Citadel 50mm Round base, with a 35mm ball and socket flying stem.
Download the rules HERE.
Aetheric Navigator $25
Masters of the guiding winds, Aetheric Navigators are aero-cartographers, atmospheric map-makers that help chart courses, find currents and steer along perilous trade routes. Even the most journeyed Admirals value the counsel of an Aetheric Navigator, for they can see barometric eddies and electro-aetheric vortices, and can plot a course through such hazards. Using a plethora of mechanical wonders, an Aetheric Navigator can influence the winds to gain the weather gauge, speed up his fleet or slow down flying foes. They can even call upon aetheric currents to disrupt enemy spells, and their keen eyes ensure that they are proficient in the use of firearms.
This multi-part plastic kit contains the components necessary to assemble an Aetheric Navigator. Posed dynamically, clutching his zephyrscope, he’s covered head to toe in gadgets and devices used to gauge the conditions around him and direct the skyfleets to their goal – lenses, filters, an anemometer on his right shoulder, a map case, pipes and cables used to power his equipment via his sealed suit… he’s a great example of the technology the Kharadron employ.
The Aetheric Navigator comes as 10 components, and is supplied with a Citadel 32mm Round base.
Download the rules HERE.
White Dwarf May 2017 $9
Grombrindal’s 40th Birthday $30
Grombrindal, the White Dwarf himself, is a hero from a time beyond legend.Some say he is the living incarnation of Snorri Whitebeard himself, first High King of the Dwarfs; others that he was betrothed to the goddess Valaya, protector and bestower of magical resistance. Whatever his identity, for 40 years we’ve known him as the figurehead, protector and overlord of White Dwarf magazine.
Now he’s ready to celebrate – and you’re invited to the party with this resin miniature! Grombrindal is handsomely bedecked in a Space Marine costume complete with runes on the shoulders and a beer barrel built into the backpack, he stands atop a scenic base packed with detail – a ton of presents, a toy bolt gun and a massive cake, from which The Black Gobbo is bursting with mischief on his mind.
This model is also supplied with a 25mm round base.
Download the Battleplan: Gifts from Beyond
Download Mission: Wisdom of the Ancients
Sector Mechanicus Promethium Forge $75
An incredibly detailed, striking scenery set, the Promethium Forge is a modular plastic kit compatible with the entire Sector Mechanicus range – detailed, configurable scenery that will help you play games on a multi-level environment!
A large collection of walkways, pipes, platforms and equipment, the Promethium Forge is a splendid scenery set that provides a great terrain piece for your miniatures to battle over. Featuring a central tank, with a huge, detailed chimney, the kit features a number of walkways and platforms that can be assembled around the Forge in a whole load of different configurations, clipping into place with the plug-in holes. Each piece of the kit is covered in incredible detail, with pipes beneath the walkways, valves, displays and fans covering every surface and ladders allowing you to build multi-level structures. Of particular note is the huge, skull-shaped winching mechanism which can hang under whichever walkway you choose. Rules are included for using this scenery piece in games of Warhammer 40,000.
This kit contains 4 frames of plastic components – one featuring the tank and chimney of the Forge, one filled with supporting legs and two filled with platforms – and is compatible with every other kit in the Sector Mechanicus scenery range, meaning massive, multi-level labyrinthine structures can be built for your battle to be fought on. They can even be combined with the Haemotrope Reactor, Promethium Relay Pipes and Void Shield Generator. Your imagination is the only limit – no two gaming tables ever need look the same!
Sector Mechanicus Ferratonic Incinerator $60
Shadow War: Armageddon $40
Sector Mechanicus Galvanic Servohaulers $40
A highly-detailed, evocative plastic scenery kit, the Galvanic Servohaulers are a set of 2 haulers and a large crane, which open up a host of modelling options with which to add linear obstacles to your gaming table, providing cover for your miniatures and evoking a lived-in, working feel to the industrial scenery of the Sector Mechanicus range.
The 2 servohaulers themselves are remnants of ancient technology; little more than powerful engines with tracked wheels, they’re covered in iron plating, and feature a hydraulic crane and robotic arm – these pieces are interchangeable between the two. Both servohaulers feature Adeptus Mechanicus symbols and large, almost primitive exhaust systems – there’s nothing elegant here!
The crane is a much taller machine, a skeletal frame of iron holding a chain, three-clawed grabber and winch with a large engine block and Adeptus Mechanicus symbols on the sides.
The trailer that the crane fits upon can instead fit a Munitorum Armoured Container; this kit has been designed with an eye to mixing and matching components from that kit and creating your own obstacles and cover in industrial environments. Also included are a toolbox and fire extinguisher, because in the grim darkness of the far future safety is still a top concern.
A scenario is included for using the Galvanic Servohaulers in games of Warhammer 40,000.
Sector Mechanicus Industrial Bases $35
Designed to complement the Sector Mechanicus scenery range, this box of 52 highly detailed Citadel plastic round bases contains three different sizes, and features the same textures as the rest of the Sector Mechanicus range. There’s a host of pipework, vents, cogs and Adeptus Mechanicus symbols for your miniatures to stand atop – they’ll look at home in the murky industrial confines of the Sector Mechanicus.
Included are 2 65mm Round bases, 10 40mm Round bases and 40 32mm Round bases, along with 2 lights, 2 vent and 2 computer terminals to add to any base for extra detail.
Vaults of Terra: The Carrion Throne (Hardback) $27
THE STORY
In the hellish sprawl of Imperial Terra, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy, one that leads all the way to the halls of the Imperial Palace. As he plunges deeper into the shadowy underbelly of the many palace districts, his investigation attracts the attention of hidden forces, and soon he and his acolyte Spinoza are being hunted – by heretics, xenos, servants of the Dark Powers, or perhaps even rival elements of the Inquisition itself. Soon they discover a terrible truth, one that if allowed to get out could undermine the very fabric of the Imperium itself.
READ IT BECAUSE
It’s a novel that gets into the seedy underbelly of the Throneworld, Terra itself, at the end of the 41st millennium!
Written by Chris Wraight