Warmachine: Convergence’s Time is Nigh
CoC is starting to place in tournaments and Axis is leading the way. Take a look at how they got there.
The Perfect Clock Storm!
You may have been following some recent tournament results and CoC is way up there. Doing well at Adepticon and The Crucible this last month. At the start of MKIII people did notice that the TEP(Transfinite Emergence Projector) got a decent buff from MKII. However, it still was supsceptible to being shot down.
The 3 little guys in front of the TEP could easily be removed and then you could shoot it with your big guns. What was a poor Convergence player to do. Then as a beacon of hope theme forces were on the horizon. When Destruction Initiative hit it seemed good at first glance. But, as players put 2 and 2 together it became obvious that the TEP could be kept alive with a large amount of servitors swarming around.
The Destruction Initiative gives all the servirtors shield guards and you get a bunch of free ones to boot. This means you have to do a lot of clearing before you can even hope to get a real shot off on some of the CoC important pieces.
Why Axis?
Axis is a control caster. His countercharging field marshal makes it difficult to get clear paths to important models like the TEP or Invertors. Throw in a feat that prevents charging it can be almost as debilitating as Haley2’s feat. If you can’t charge and are -2 SPD you are relying on your guns to get things done. But, when everything you want to shoot has 3+ shield guards around it , it can be almost pointless.
Axis’ feat also buffs his army to the tipping point. The TEPs gaining 2″ of additional threat is ball busting and Inverters hitting at POW22 can threaten even the highest of armor! Even galvanizers can dink away at heavies when they are POW14.
Can You Slow the Storm Down?
There are some things you can do to mess with it.
AOE: Large templates drifting around can kill servitors in droves. The Khador mortar is a good example. It probably won’t hit its target but it can kill all the little bots flying around.
Electricity: You can’t shieldguard electro leaps. StormLances or Circle’s thunder chicken can clear out droves of servitors.
Spells: The TEP can’t shieldguard spells targeting it. Spells like obliterate can do that last 5-8 boxes on the TEP if you got to it and need to finish it off.
Spread: Axis will most likely be centrally located. If you can swarm the sides of his army with cavalry or fasty infantry he will have a tough time effecting all of them with the feat.
Infantry Spam: Fight cheap models with cheap models. The TEP exceeds at killing expensive models, it can kill cheap ones too but at least it will have a tough time targeting all of them.
Play Issyria or Mcbain: Issyria’s blinding light is a great way to make the TEP real sad! Mcbain’s countermeasures spell on a unit of Kayazy can shutdown the TEP.
Revenant’s Final Thought:
The Axis double TEP list is a hard nut to crack. Hopefully with a little luck and some thought out lists you can overcome the clock power!
~Please share your comments below. Do you have a way to take on the TEP Axis Theme?