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40K: The Knights Are Here To Play

4 Minute Read
May 19 2017
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Games Workshop takes another look at a faction and this time it’s all about the mighty Imperial Knights!

After the vehicle teaser, the Q&A yesterday and the Close Combat Weapon reveal today, I know I was starting to wonder how exactly walkers were going to fit in the new edition. Following that train of thought, I began to wonder about how Knights (aka Big Walkers) were going to work as well. Looks like GW read my mind because they have a new preview and it’s all about those Imperial Knights!

via Warhammer Community

“Imperial Knights have been given a LOT of wounds. And by a lot, I mean 24! They’re also Toughness 8 with a 3+ save. They’re quite literally twice as durable as a Leman Russ which is itself a difficult unit to take down. Add in the inclusion of a 5+ invulnerable save against shooting – regardless of which direction the shots are fired from, thanks to their ion shield – and you’ve got a resoundingly resilient unit.”

  • 24 Wounds
  • Tough 8
  • 3+ armor save
  • 5+ invulnerable save vs shooting – from any direction (ion shield)
  • twice as durable as a Leman Russ

Right off the bat we can tell Knights are going to be a TOUGH cookie to crack – but now folks won’t need to cater a list to crack that tough armored shell – “Everything can hurt everything” so even those lowly guardsmen with Lasguns have a shot at putting wounds on the Knight…hey, desperate times, right? But how about that stat line:

Ahhh now we get to see how the new Damage table will look and function. It’s pretty much like we all assumed – as the Knight takes damage, it’s movement drops, it’s WS drops and so does it’s ability to hit targets. It doesn’t appear to lose attacks, it’s just that it’s weapons down work quite as well. Speaking of weapons:

“The thermal cannon is utterly lethal now. Heavy D3, Strength 9, Ap -4 and D6 Damage, rolling 2D6 and taking the highest when in half range…If that weren’t enough, the cannon gets D6 shots vs units with 5 or more models.”

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Well that certainly is interesting! Here we have a heavy weapon that actually gets more shots the larger the unit…That’s pretty cool. I wonder what other types of weapons might also get that type of a bonus. Oh, and it’s AP -4! That’s pretty deadly – I like it!

Read The Full Article HERE

Stomps have been re-worked. They are now called “Titanic Feet” and it sounds like the are still deadly – but we don’t have any solid info to stand on. The Thunderstrike Gauntlet is also a flat 6 wounds just like the Reaper Chainsword. However, it’s got a special rule that allows it to throw a destroyed Monster or Vehicle at another enemy unit 9″ away causing D3 Mortal Wounds – get ready to DUCK!

If you’re planning on running multiple Knights then you’ll be happy to know there is a Detachment for you. The Super-Heavy Detachment lets you field 3-5 Lords of War – YIKES!

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There were also a couple other teasers in the article:

  • Trygons will have multiple D6 Damage melee attacks – “can severely damage or destroy Knights in a single lucky round of combat.”
  • Knights will be able to “simply walk over Infantry models and leave [close] combat”
  • Knights can disengage from Close Combat (at least with Infantry) and they will be able to shoot their weapons – no more tar-pitting them with throw-away units

So if a Trygon could theoretically destroy a Knight in a lucky round of combat and they have a D6 damage attack, that means they would need enough attacks to do at least 24 wounds, right? My Tyranids are cheering already!

 

So what do you think of the Imperial Knights – 24 wounds is a lot to deal with!

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Author: Adam Harrison
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